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Quake III CTF

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About This File

Inside you will find 6 of the most famous Quake 3 CTF maps, converted to DOOM !!

map01- Future Crossings by Scancode map02- Infinity by cityy map03- Ironworks by Method map04- Stonekeep by SyncError map05- Pillbox by SyncError map06- Japanese Castles by g1zm0

Finished using slade, doombuilder 2 , and GTKradiant. Dimensions are transcribed exactly. Of course there is SOME minor modding. Mostly varying floor HEIGHTS to fit the doom experience. Infinity is an example with no height modification.

mapping in GTKradiant is extremely hard! Huge shout out to those dedicated to mapping for the idtech 3 engine. The guys that made these maps are heroes of the craft!

Fun fact: cityy and g1zm0's maps (Infinity/Jap Castles) were bought by id software.

This wad is dedicated to all the people that know the difference between an FPS and an AFPS.


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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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