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Help: where speedmapping intents go to die.

   (2 reviews)
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3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.


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Zalewa

  

Frankly, I'm glad this wasn't speed mapped but polished instead. This WAD doesn't screw around and throws you into a tight fit from the get go. You will have to find your ground, stand it and then slowly conquer the rest of the map. This goes for the first map. The second is a bit lighter on difficulty. The third, however, begins as a huge, empty facility that will very quickly get swarmed by enemies. You will constantly need to run, keep attention to all entrances and windows and look out for ammo. That last map provides lots of rockets and the rocket launcher will be your main weapon. Don't blow yourself up!

 

As for the visuals: the theme sticks to green tech walls, raising from brown dirt and with many crates thrown around the floor.

 

This is excellent, constant action; difficult but not annoying, with complex but not complicated structures. I love it.

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jwilliams051197

  

This had boring and confusing layouts, plus too many monsters.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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