Help: where speedmapping intents go to die.

   (2 reviews)
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Author

Cacowad

About This File

3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.

Credits

The usual suspects, you know who they are.

Base

New from scratch

Build Time

a couple of weeks, plus some revisioning

Editors Used

doombuilder 2

Bugs

none that i am aware of


1 person likes this


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Zalewa

  • 5
  

Frankly, I'm glad this wasn't speed mapped but polished instead. This WAD doesn't screw around and throws you into a tight fit from the get go. You will have to find your ground, stand it and then slowly conquer the rest of the map. This goes for the first map. The second is a bit lighter on difficulty. The third, however, begins as a huge, empty facility that will very quickly get swarmed by enemies. You will constantly need to run, keep attention to all entrances and windows and look out for ammo. That last map provides lots of rockets and the rocket launcher will be your main weapon. Don't blow yourself up!

 

As for the visuals: the theme sticks to green tech walls, raising from brown dirt and with many crates thrown around the floor.

 

This is excellent, constant action; difficult but not annoying, with complex but not complicated structures. I love it.

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jwilliams051197

  • 2
  

This had boring and confusing layouts, plus too many monsters.

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  • File Reviews

    • By Zalewa · Posted
      Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.
    • By Meril · Posted
      Comparing to others wads from 95, this one is pretty nice detailed. There are some minor texturing issues mostly next to stairs. Overall it's looks nice. But all others parts are screwed up. Map is very cramped. Rooms are small and corridors narrow. Monsters are weak, provides no challange. Gameplay is mostly switch hunt, including unmarked switch on the left on kind of hidden corridor with exit sign. Map is short, if you won't stuck like me you may do it in few minutes. Also I found a bug: damaging floor in secret area which clearly shouldn't hurt. Overall: Why I'm writing so much about kinda crappy wad from over 23 years?? 2.5/5*
    • By trrobin · Posted
      Very fun maps with nicely-honed gameplay. Lots and lots of action and never repetitive. Play it!
    • By Zalewa · Posted
      I commend grouping the maps such that there is a streak of excellent maps followed by not so good maps. That way it's easy to continuously play good maps without getting disgruntled with the WAD.   I recommend all vanilla maps (yes, even TimeOfDeath's one), two first ZDoom maps, all limit removing maps except MAP10 and MAP11, boom maps - the quality varies here but there are still some good maps.   Special highlight for map of the WAD goes to MAP24 - what a map, what an excellent use of textures. The illusion of lighting and depth is strong in this one. What excellent architecture. What grand design. What great fights. Go play it!   Awful stench awards go to: - MAP11 - the inversed turd mountain that you climb and climb and climb in a rotating spiral while imps spawn and spawn and spawn and then you fall down like a ski jumper. - MAP20 - It's like a Wolfenstein 3D level but with 1200 enemies. Avoid. - All jump puzzle maps in ZDoom map pack.   Given that there are no quality guidelines for this particular community project, I still think that there are plenty of very high quality maps here, hence it's a remarkable achievement, hence 5 out of 5 stars.  
    • By The_SloVinator · Posted
      Played on UV.   Unique & quite fun megawad. Love the voodoo tricks. However, map 22 is horribly unbalanced. Also, map 21 has an interesting idea but doesn't work for us average doom players.   I do recommend it.