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Help: where speedmapping intents go to die.

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3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.
Zalewa likes this

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Frankly, I'm glad this wasn't speed mapped but polished instead. This WAD doesn't screw around and throws you into a tight fit from the get go. You will have to find your ground, stand it and then slowly conquer the rest of the map. This goes for the first map. The second is a bit lighter on difficulty. The third, however, begins as a huge, empty facility that will very quickly get swarmed by enemies. You will constantly need to run, keep attention to all entrances and windows and look out for ammo. That last map provides lots of rockets and the rocket launcher will be your main weapon. Don't blow yourself up!


As for the visuals: the theme sticks to green tech walls, raising from brown dirt and with many crates thrown around the floor.


This is excellent, constant action; difficult but not annoying, with complex but not complicated structures. I love it.

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This had boring and confusing layouts, plus too many monsters.

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