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Help: where speedmapping intents go to die.

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3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.


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Zalewa

  

Frankly, I'm glad this wasn't speed mapped but polished instead. This WAD doesn't screw around and throws you into a tight fit from the get go. You will have to find your ground, stand it and then slowly conquer the rest of the map. This goes for the first map. The second is a bit lighter on difficulty. The third, however, begins as a huge, empty facility that will very quickly get swarmed by enemies. You will constantly need to run, keep attention to all entrances and windows and look out for ammo. That last map provides lots of rockets and the rocket launcher will be your main weapon. Don't blow yourself up!

 

As for the visuals: the theme sticks to green tech walls, raising from brown dirt and with many crates thrown around the floor.

 

This is excellent, constant action; difficult but not annoying, with complex but not complicated structures. I love it.

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jwilliams051197

  

This had boring and confusing layouts, plus too many monsters.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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