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Help: where speedmapping intents go to die.

   (2 reviews)
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3 medium sized levels from 2014. Born as speedmaps, but ended up spending way too much time on them. Can be pretty challenging.


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Zalewa

  

Frankly, I'm glad this wasn't speed mapped but polished instead. This WAD doesn't screw around and throws you into a tight fit from the get go. You will have to find your ground, stand it and then slowly conquer the rest of the map. This goes for the first map. The second is a bit lighter on difficulty. The third, however, begins as a huge, empty facility that will very quickly get swarmed by enemies. You will constantly need to run, keep attention to all entrances and windows and look out for ammo. That last map provides lots of rockets and the rocket launcher will be your main weapon. Don't blow yourself up!

 

As for the visuals: the theme sticks to green tech walls, raising from brown dirt and with many crates thrown around the floor.

 

This is excellent, constant action; difficult but not annoying, with complex but not complicated structures. I love it.

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jwilliams051197

  

This had boring and confusing layouts, plus too many monsters.

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  • File Reviews

    • By Doomkid · Posted
      Good maps, most of them ended up in Skulltag later on (as in, 2004-2005 lol). A solid wad that frankly deserves more play time, even in the year 2021.
    • By Lol 6 · Posted
      Sounds a lot better
    • By roadworx · Posted
      this really deserves much more attention than it gets! it definitely has its fair share of negatives like cryptic progression, symmetry, etc, but for the time it's actually very good. the visuals are very nice with interesting architecture and good lighting, and despite not being balanced for pistol start very well the combat is great fun nonetheless.
    • By roadworx · Posted
      it's like if the casali brothers got their hands on skillsaw's kamikaze soldiers   srsly tho, for 1995 this wad is pretty vicious. the moeller brothers love to throw some real nasty shit at you on the regular, but despite that it still remains very fun (albeit somewhat frustrating at times). the levels all look decent for 1995, and the spritework for the new enemies and textures is quite good as well. aside from a few specific things (the beginning of map06 for example) there's not really any genuinely bad things about the megawad. if you're a fan of older stuff then i highly recommend this mapset - it's not as refined as later stuff the moellers worked on like memento mori, but it's still great fun.
    • By roadworx · Posted
      a very fun mapset that, unfortunately, is plagued by a few bugs. it's mostly fine if you get the fix, but if you're unaware of it then it's gonna prevent you from progressing   it's a shame, because this really is a great mapset. it starts off somewhat standard but quickly becomes quite reminiscent of av's later levels. i highly recommend it if you're into that
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