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Dark Harvest

   (2 reviews)
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4 level map set.

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WADs like this one are symbolic to the longetivity of this modding scene. No matter what, no matter how long, we'll still be getting those. It's a charming piece, playable but with some odd bumps that stand out. There's one imp stuck on the ledge and one health bottle stuck in a too narrow hole so you can't pick it up. The geometry, at least in maps 01-03, is fully linear and produces only gameplay area without any visual clutter. MAP04 stands in complete contrast to the others and you will see it immediately as you spawn. There's abundance of SSG ammo, armor and to some extent also health, but there's severe lacking of rockets - a common thing among many WADs, probably because rocket boxes give you a small amount of them in comparison to the other ammo boxes. Any player will probably blaze through this map set with no difficulty.

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· Edited by Poohlyash


First map was too easy and short, second and third were ok, but easy anyway, and after picking up a ssg third map becomes a cakewalk. Not a lot of monsters variety, if its not a chaingunner waiting in the next room, it will always be an agitating skeleton, also too much armor.  i saw you were trying to create a vanilla feel to the maps with the first three maps, but then you said "Screw this" and made "Tyrant", nice map, but doesn't really belong to this wad, and you clearly put more effort into Tyrant than the rest of the wad. Overall, 4.  

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.