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   (2 reviews)
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About This File

Oceanside is a limit-removing 3-map WAD based on my home town of Oceanside, California where I grew up. Beautiful suburban scenery and overall feel-goodness guaranteed.

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· Edited by galileo31dos01


Done with these settings:


- GLBoom+ complevel 9.

- Ultra-Violence.

- Continuous and pistol starts.

- Saves every 10 minutes or so. 


This is a very nice short set I played some days ago. Really neat visuals and atmosphere. Detailing is on the realistic side: lots of nice trees, gardens, specially in map 01 where you are at the author's ex-house, there's a nice trick with TVs to turn on, similar to Reverie's map 18, or the playground in map 02 which is really well done. Very good midis, I recognized the one in map 02, the others not *blushes* but they sound great in the set.


Gameplay is about infested open spaces. You get a lot to grind, and/or you get a lot of help with grinding. The pressure you can feel is more connected to accidental mistakes you might make and some crowd control, but the set is quite forgiving in terms of resources. For instance, map 01 provides a big spacious slaughtery scene on the streets, where the major threat would be the two archviles. In map 02, you are gifted with all your weapons at the beginning plus several helpers to clean part of the mess for you until they explode. Map 03 is the toughest, since hitscanners are everywhere and the cacoswarm spreads easily, plus trees can interfere with your movement (this is actually the only "down" of the map). Finally, Map 04 is a lovely ending, with a funny immortal imp as a pet. So, all in all, monster placement is good, it makes you want to fight to bring peace to the neighborhood. It unfortunately lacks a spiderdemon somewhere, since all the other monsters are present at some point (including SS Nazis). Maybe there aren't huge spiders in the real Oceanside, who knows?...


Secrets, only the BFG in map 01 was the hardest to find for me, the clue is really tiny. But in general, they are easy to find. 


Overall, I quite liked it. Clearly there went a lot of heartfelt effort to make this set, and I felt that while playing it. Totally recommended. My rate would be 9,5/10. 

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This is fantastic! A very light-hearted adventure that turns into a slaughter map that doesn't utilize 10000 revenants, 1000 arch-viles and 100 cyberdemons. Everything here is bright, and sunshine permeates throughout the maps. The silly pop music actually fits here (Roxette, lulz) - it definitely is not detrimental to the overall atmosphere.


You will witness lots of "realistic" detail: chairs, computers, home utilities, beds and other stuff that, when recreated in Doom is silly but charming. All of this stuff is done really well. You even have these patches of flowers around pavements. I haven't played a WAD like this ever since School Doom II.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.