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   (2 reviews)
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About This File

Oceanside is a limit-removing 3-map WAD based on my home town of Oceanside, California where I grew up. Beautiful suburban scenery and overall feel-goodness guaranteed.

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· Edited by galileo31dos01


Done with these settings:


- GLBoom+ complevel 9.

- Ultra-Violence.

- Continuous and pistol starts.

- Saves every 10 minutes or so. 


This is a very nice short set I played some days ago. Really neat visuals and atmosphere. Detailing is on the realistic side: lots of nice trees, gardens, specially in map 01 where you are at the author's ex-house, there's a nice trick with TVs to turn on, similar to Reverie's map 18, or the playground in map 02 which is really well done. Very good midis, I recognized the one in map 02, the others not *blushes* but they sound great in the set.


Gameplay is about infested open spaces. You get a lot to grind, and/or you get a lot of help with grinding. The pressure you can feel is more connected to accidental mistakes you might make and some crowd control, but the set is quite forgiving in terms of resources. For instance, map 01 provides a big spacious slaughtery scene on the streets, where the major threat would be the two archviles. In map 02, you are gifted with all your weapons at the beginning plus several helpers to clean part of the mess for you until they explode. Map 03 is the toughest, since hitscanners are everywhere and the cacoswarm spreads easily, plus trees can interfere with your movement (this is actually the only "down" of the map). Finally, Map 04 is a lovely ending, with a funny immortal imp as a pet. So, all in all, monster placement is good, it makes you want to fight to bring peace to the neighborhood. It unfortunately lacks a spiderdemon somewhere, since all the other monsters are present at some point (including SS Nazis). Maybe there aren't huge spiders in the real Oceanside, who knows?...


Secrets, only the BFG in map 01 was the hardest to find for me, the clue is really tiny. But in general, they are easy to find. 


Overall, I quite liked it. Clearly there went a lot of heartfelt effort to make this set, and I felt that while playing it. Totally recommended. My rate would be 9,5/10. 

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This is fantastic! A very light-hearted adventure that turns into a slaughter map that doesn't utilize 10000 revenants, 1000 arch-viles and 100 cyberdemons. Everything here is bright, and sunshine permeates throughout the maps. The silly pop music actually fits here (Roxette, lulz) - it definitely is not detrimental to the overall atmosphere.


You will witness lots of "realistic" detail: chairs, computers, home utilities, beds and other stuff that, when recreated in Doom is silly but charming. All of this stuff is done really well. You even have these patches of flowers around pavements. I haven't played a WAD like this ever since School Doom II.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.