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Oceanside

   (3 reviews)
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Oceanside is a limit-removing 3-map WAD based on my home town of Oceanside, California where I grew up. Beautiful suburban scenery and overall feel-goodness guaranteed.


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Maribo

  

A warm blanket made out of childhood memories. You can go down the slide.

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galileo31dos01

· Edited by galileo31dos01

  

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Ultra-Violence.

- Continuous and pistol starts.

- Saves every 10 minutes or so. 

 

This is a very nice short set I played some days ago. Really neat visuals and atmosphere. Detailing is on the realistic side: lots of nice trees, gardens, specially in map 01 where you are at the author's ex-house, there's a nice trick with TVs to turn on, similar to Reverie's map 18, or the playground in map 02 which is really well done. Very good midis, I recognized the one in map 02, the others not *blushes* but they sound great in the set.

 

Gameplay is about infested open spaces. You get a lot to grind, and/or you get a lot of help with grinding. The pressure you can feel is more connected to accidental mistakes you might make and some crowd control, but the set is quite forgiving in terms of resources. For instance, map 01 provides a big spacious slaughtery scene on the streets, where the major threat would be the two archviles. In map 02, you are gifted with all your weapons at the beginning plus several helpers to clean part of the mess for you until they explode. Map 03 is the toughest, since hitscanners are everywhere and the cacoswarm spreads easily, plus trees can interfere with your movement (this is actually the only "down" of the map). Finally, Map 04 is a lovely ending, with a funny immortal imp as a pet. So, all in all, monster placement is good, it makes you want to fight to bring peace to the neighborhood. It unfortunately lacks a spiderdemon somewhere, since all the other monsters are present at some point (including SS Nazis). Maybe there aren't huge spiders in the real Oceanside, who knows?...

 

Secrets, only the BFG in map 01 was the hardest to find for me, the clue is really tiny. But in general, they are easy to find. 

 

Overall, I quite liked it. Clearly there went a lot of heartfelt effort to make this set, and I felt that while playing it. Totally recommended. My rate would be 9,5/10. 

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Zalewa

  

This is fantastic! A very light-hearted adventure that turns into a slaughter map that doesn't utilize 10000 revenants, 1000 arch-viles and 100 cyberdemons. Everything here is bright, and sunshine permeates throughout the maps. The silly pop music actually fits here (Roxette, lulz) - it definitely is not detrimental to the overall atmosphere.

 

You will witness lots of "realistic" detail: chairs, computers, home utilities, beds and other stuff that, when recreated in Doom is silly but charming. All of this stuff is done really well. You even have these patches of flowers around pavements. I haven't played a WAD like this ever since School Doom II.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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