Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

DoomGuy Gets a Puppy

   (11 reviews)
Sign in to follow this  

Guest

About This File

Still despondent over the loss of his beloved rabbit Daisy, DoomGuy retires to the French Riviera to spend the rest of his days eating cheese and not fighting demons. One day on the way to his favorite cafe, he happens to pass by the local pet emporium, run by a certain M. and Mme. Poulet. In the window, he sees Imelda Barkos, the cutest Yorkshire terrier in France. His heart skips a beat. A kind of happiness he had not known since Daisy's death suddenly seems within reach! But as he enters the pet store, he hears a shout: "Sacre bleu! Ze Doom homme! Ee must not get ze puppy!" Suddenly, M. Poulet is blocking his path. Mme. Poulet grabs Imelda and heads for the back door. "Ha!" she cackles as a strange green portal opens around the door, "You weel never conquer our demonic castle! Errr.... not zat ze dog weel be zere!"

tl;dr--You DoomGuy. Find doggy, kill demons.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Phobus

  

Despite working alongside Billy for a few years now, and being a big fan of what he does, I hadn't gotten around to checking this out. Turns out I was doing myself a disservice! This is a lot of fun to explore, with many twists and turns, and some pretty intricate secrets. A very strong start for him, but I can see where he's grown since. In particular, the progression and distribution of weapons can lead first-time players to be quite underpowered for a long time, depending on where they go first, and my initial playing experience suffered as a result. Likewise, the way secrets are woven through the map and partially limited based on progression makes for a great story telling device, but does rather impede your chance to experience everything if you don't know when things are available and what will stop them being so.

 

Saying all of that, the game play is generally solid, the additional textures, artwork and music choices are all on point and the level looks very nice, so I'm more knocking a star off because of the open-ended progression not working out perfectly for me on my play through, than anything else. Well, that and I know he's gone on to bigger and better things, of course! Great stuff, highly recommended.

Share this review


Link to review
Doge Sword

  

Really good, but that blue skull secret...  It kinda ruined what I was doing.  

Share this review


Link to review
Dear Hoplite

  

420/10

 

I have known a happiness that I haven't known since I adopted my pitbull simply from seeing that good boi

Share this review


Link to review
HeyItsDuke

  

One of the most interesting and fun maps I have ever played. I definitely recommend it! 5/5!

Share this review


Link to review
Major Arlene

  

I ran across this randomly and I was not disappointed. 5/5 for heckin' good bois

Share this review


Link to review
Erick

  

I remember playing this months back and it's still a fantastic level to me, an easy Cacoward contender if you ask me! It's nice to see a creative level with a small but nice joke that works out in the end. There's also a surprise at the end that wraps up the level very nicely. The level is open and challenging enough to keep things interesting, especially some of the secrets if you can find them. Great level and worth playing!

Share this review


Link to review
Doomkid

  

Fantastic original concept housed in a nice looking, fun to play map. Great stuff, the kind of creativity we need to see more of.

Share this review


Link to review
SOSU

  

Really really cool!At first i thought the puppy was going to be the mbf helper dog but what you came up with is much better.

Share this review


Link to review
yourusernamee

  

it was pretty great, but when I acquired the puppy, it became 5 star material.

Share this review


Link to review
Prologue-9

  

Surprisingly neat and intricate level. There were some really nice setpieces, with unique encounters built around them. I specifically loved the dream sequence, as well as the Baron encounter in the cage. The battle for Imelda felt slightly grindy, though, and I think a few Hell Knights in place of Barons could of worked wonders for this encounter. Also felt the forest maze was a bit out of place and visually unappealing. Overall, great map, exceptional detail, and interesting gameplay!

Share this review


Link to review
Zalewa

  

I don't know what kind of idea this is, but it's pretty damn well executed, so have 5 stars.

Share this review


Link to review
  • File Reviews

    • By Ordon · Posted
      well, the concept is good  BUT...   WHAT THE FUCK EVEN IS THIS??
    • By Cinnamon · Posted
      Definitely shows its age. It was a real grind to play through, mostly due to the levels being boring, but also from a remarkable over-reliance on hitscan, especially shotgunners. For some reason. The third episode does indeed pick up much of the slack, but with the really fun levels being shining exceptions rather than rule for two thirds of the WAD it still left me annoyed and exasperated in the end. The maps look fine most of the time and the music is good to really good, which is something to hold on to. I would still advice my past self to skip most of this one.    
    • By Cinnamon · Posted
      There's not too much for me to say about this one. While it isn't exactly my jam 100% of the time, I'm struggling to see how any creative endeavor could entertain me so thoroughly, throughout all the 32 parts of it. Ancient Aliens is charming, somewhat challenging, mysterious, well-paced... I could iterate over plenty of different variations of lavish praise, but I guess that in and of itself describes my feelings: AA is remarkably well-rounded. A DOOM blockbuster - and I use that description as an honest compliment rather than the pejorative it's sometimes thought of. One for the ages, and it'll be one of the WADs to which many of my future experience will be compared.    
    • By VoanHead · Posted
      On second thought, this wad is kinda mid if you ask me. After playing through all of it on pistol-start I wasn't really blown away by it. The midi pack that was made for this in 2020 was very nice if you ask me, but why this wad ever deserves a midi pack when it's so bland is what makes me scratch my head. Idk man, I didn't like this one as much as others do :/.
    • By baja blast rd. · Posted
      This reads as an early example of arcade-style mapping.   Areas are defined largely by color combinations, with no real overarching theme to the map: there are silver techbase rooms, brick-like Earth rooms, red hellish rooms, without much in the way of detailing or setting-building -- all centralized around a square hub room with key doors, which repopulates with monsters each time you find a key. It's on the simpler side visually, but still a very clear step above "monotextured square rooms"-type design, with some solid architecture, shapes, and texture combos here and there, and even a clever crushing UFO-like "ring" at one point.    The gameplay concepts are very straightforward, with one exception being a room that has you platforming over damaging floor while closets of lost souls and cacodemons open up. Instead, the bulk of the fighting is more often dished out as blocks of monsters often revealed in closets -- blocks at a density far below what you'd consider slaughter. Some of the potential fun involves herding monsters towards barrels; once I waited several seconds for chaingunners to walk halfway across the room, right next to a clump of barrels I could blow them all up with. The ending fight is designed for you to pour rockets into two static cybs while circling, and I skipped that one.    Completed in a bit under 10 minutes. 
×