DOOM FIST!

   (2 reviews)
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Author

D.Scratch

About This File

"Doom Fist" is a joke i've made for a little competition in doom moding, its a scripted sequence were the player basicly doesn't exist, its like a film.

Base

New from scratch

Build Time

2 Hours

Bugs

Things can go wrong if the first Revenant dont die or kill the marine and if the Baron simple dont walk to the end of the corridor in time..




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The ButtShark

  • 4
  

It ain't bad but there could be less of those dead memes

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Walter confetti

  • 3
  

It's a ok map, just a short story of the legendary doom fist.... That uses his fist only one time.

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  • File Reviews

    • By Spectre01 · Posted
      Cool and highly distinct visual style, focusing on the orange and gothic hell aesthetic. I wasn't a fan of a few of the maps here, but levels 06 and 07 were excellent. 3/5
    • By Zalewa · Posted
      Relaxing map with relaxing tune to go with. Looks a bit like Containment Area, mixed with smooth feel of Episode 1 layouts. Very short, but can catch you off guard several times. I like it.
    • By Zalewa · Posted
      I'm not sure what happened with the theme of this A.S.S. because the maps don't fit.   Some berserk-only healing maps became berserk-only maps for Tyson playthroughs. I hardly see any spirals. There are many crushers, it seems like they were one of the themes. Does motionless damaging yellow surface count as lava?   Regardless, the maps are pretty swell, with MAP10 being the best here with its floor hazards and necessity to hug walls.
    • By MaysaChan · Posted
      Honestly, I enjoy playing this map, level design is well done!, the only complaint about this map is traps door are little "unexpected", I mean instead of regulars troop like zombieman or lmp behind trap door, it replace with Bunch of Demon or Baron of Hell. Health pick up (except bonus health) are uncommon in every level but other than that is awesome!
    • By Zalewa · Posted
      Built from Doom 2 resources, this maps packs a surprising difficulty level. You may get caught off guard several times. Expect some Arch-Vile fights. While the visual design is simple, the areas feel distinctive, though quite cramped which further bumps up the difficulty.