Oscillation

   (4 reviews)

Author

Forli

About This File

9 boom compatible maps of increasing difficulty

Credits

Realm 667, Afterglow, cc4

Base

New from scratch

Build Time

6 months

Editors Used

GZDoomBuilder, Slade


2 people like this


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Gallic00

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Very good mapset!  There was epic battles and the atmosphere was a bit like eternal doom.  Difficulty and ammo/hp was nicely tuned.  Very nice work.

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A7MAD

· Edited by A7MAD

  • 5
   1 of 2 members found this review helpful 1 / 2 members

Just Beautiful , everything including hard difficulty as well as map architecture was brilliant 11/10

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galileo31dos01

  • 5
   1 of 2 members found this review helpful 1 / 2 members

(posting this to show viewers this is good shit)

 

Done on HMP/continuous/saves.

 

Really fun maps! Aesthetically they are all very pleasant, I liked the detailing put in every map, particularly the "mushrooms" in map 03, and also the pitch black void as background, adding a feeling of mystery. Good usage a lot of circle stairs which is cool, and I liked other stuff like barrels and pots. 

 

In terms of monster placement and traps, all good, I like this style, sometimes the player is locked in temporary or via switch-hunting, and sometimes they don't, and I liked this variety. Each type of enemy is used to be real dangerous, and I appreciated it didn't border on revs and archies insanity. Slaughter is present in the last maps, but in general they are more about crowd control and massive infighting. Some cool set pieces: a cyber-trio ring; enemies coming out from waterfalls; archviles used in creative ways such as a ring of snipers that raise each one temporary, or locking them to prevent them instantly killing you; controlling nobles with the rockets; a ring with spiders and revenants; and many more.  

 

Some gorgeous midis, Death Bells is present yay!. Secret wise, some very useful ones. I liked that there are computer maps in some of the levels, it's not very common in modern wads so I really appreciate that. 

 

Overall, very recommendable, I'll give this a 9,5/10.

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NuMetalManiak

  • 5
  

this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.

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  • File Reviews

    • By Walter confetti · Posted
      Pretty cool map for the time, loved the details!
    • By NuMetalManiak · Posted
      hey i knew these levels from Endless Torture, hah. fun set still. fight me.
    • By Myst.Haruko · Posted
      Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 
    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.
    • By felgro · Posted
      Generally good episode replacement, but ruined by overuse of lost souls in e3m8. Why do people do this? It's not entertaining, it's not clever - their novelty wore off in about 3 minutes in original Doom. Nothing, but nothing, ruins an otherwise enjoyable game than waves of lost souls ad nauseam. There were 250 monsters as is - and author had to spoil it by overwhelming things with around 200 lost souls. Stop doing this. Just stop. I want a patch that will erase these things from a wad as it loads.