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Oscillation

   (8 reviews)

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9 boom compatible maps of increasing difficulty


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MuratMikal

  

Forli did a great job with these maps, it's really one of best doom levels I've played! The music is stunning, almost all maps have great and addictive tracks. In MAP 07 there're some questionable archvile traps and MAP 09 is very hard with keyboard only, but it's doable if playing cautiosly and with some saves. The rest of gameplay is perfect, challenging maps without be unfair. I recommend everyone to play these levels if you're looking for a challenge and well made maps. I'm certain you'll have a blast!
 

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Shiro Nomatsu

  

A set of beautiful made maps, but very hard at UV. For instance, level 09 is unplayable, only feasible with IDDQD. Overall I liked it. 4/5.

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cannonball

·

  

An interesting wad with each map taking on a specific theme for the most part. The visuals are generally good with some real epic moments littered across the wad, that start warehouse room and some of the later maps are good examples. The gameplay is pretty forgiving for the most part but there are some moments which will bring some moments of panic. Some ofthe fights are a little hit and miss at times with some which can be neutralised fairly easily. Overall a really pleasant surprise and a great effort, especially as the author is still in the process of honing their own style. I really look forward to future releases from Forli.

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Zalewa

  

In accordance to its name, this WAD oscillates between excellent gameplay and killing your ass with army of whatever the hell will squash you up against the wall + arch-viles + infinitely tall cacodemons raining at you from High Heavens if you play with infinitely tall actors. To be precise, maps 07 and 09 do that. Other maps are nice. Architecture shows plenty of effort and imagination.

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NuMetalManiak

  

this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.

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a.7.MAD -  Paramagnetism

·

  

Just Beautiful , everything including hard difficulty as well as map architecture was brilliant 11/10

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galileo31dos01

· Edited by galileo31dos01

  

(posting this to show viewers this is good shit)

 

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Really fun maps! Aesthetically they are all very pleasant, I liked the detailing put in every map, particularly the "mushrooms" in map 03, and also the pitch black void as background, adding a feeling of mystery. Good usage a lot of circle stairs which is cool, and I liked other stuff like barrels and pots. 

 

In terms of monster placement and traps, all good, I like this style, sometimes the player is locked in temporary or via switch-hunting, and sometimes they don't, and I liked this variety. Each type of enemy is used to be real dangerous, and I appreciated it didn't border on revs and archies insanity. Slaughter is present in the last maps, but in general they are more about crowd control and massive infighting. Some cool set pieces: a cyber-trio ring; enemies coming out from waterfalls; archviles used in creative ways such as a ring of snipers that raise each one temporary, or locking them to prevent them instantly killing you; controlling nobles with the rockets; a ring with spiders and revenants; and many more.  

 

Some gorgeous midis, Death Bells is present yay!. Secret wise, some very useful ones. I liked that there are computer maps in some of the levels, it's not very common in modern wads so I really appreciate that. 

 

Overall, very recommendable, I'll give this a 9,5/10.

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Gallic00

  

Very good mapset!  There was epic battles and the atmosphere was a bit like eternal doom.  Difficulty and ammo/hp was nicely tuned.  Very nice work.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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