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Oscillation

   (7 reviews)

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9 boom compatible maps of increasing difficulty


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Shiro Nomatsu

  

A set of beautiful made maps, but very hard at UV. For instance, level 09 is unplayable, only feasible with IDDQD. Overall I liked it. 4/5.

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cannonball

·

  

An interesting wad with each map taking on a specific theme for the most part. The visuals are generally good with some real epic moments littered across the wad, that start warehouse room and some of the later maps are good examples. The gameplay is pretty forgiving for the most part but there are some moments which will bring some moments of panic. Some ofthe fights are a little hit and miss at times with some which can be neutralised fairly easily. Overall a really pleasant surprise and a great effort, especially as the author is still in the process of honing their own style. I really look forward to future releases from Forli.

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Zalewa

  

In accordance to its name, this WAD oscillates between excellent gameplay and killing your ass with army of whatever the hell will squash you up against the wall + arch-viles + infinitely tall cacodemons raining at you from High Heavens if you play with infinitely tall actors. To be precise, maps 07 and 09 do that. Other maps are nice. Architecture shows plenty of effort and imagination.

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NuMetalManiak

  

this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.

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A7MAD

·

  

Just Beautiful , everything including hard difficulty as well as map architecture was brilliant 11/10

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galileo31dos01

· Edited by galileo31dos01

  

(posting this to show viewers this is good shit)

 

Done with these settings:

 

- GLBoom+ 2.5.1.4. complevel 9.

- Hurt Me Plenty.

- Continuous combined with a pistol start mindset.

- Saves every 10 minutes or so.

 

Really fun maps! Aesthetically they are all very pleasant, I liked the detailing put in every map, particularly the "mushrooms" in map 03, and also the pitch black void as background, adding a feeling of mystery. Good usage a lot of circle stairs which is cool, and I liked other stuff like barrels and pots. 

 

In terms of monster placement and traps, all good, I like this style, sometimes the player is locked in temporary or via switch-hunting, and sometimes they don't, and I liked this variety. Each type of enemy is used to be real dangerous, and I appreciated it didn't border on revs and archies insanity. Slaughter is present in the last maps, but in general they are more about crowd control and massive infighting. Some cool set pieces: a cyber-trio ring; enemies coming out from waterfalls; archviles used in creative ways such as a ring of snipers that raise each one temporary, or locking them to prevent them instantly killing you; controlling nobles with the rockets; a ring with spiders and revenants; and many more.  

 

Some gorgeous midis, Death Bells is present yay!. Secret wise, some very useful ones. I liked that there are computer maps in some of the levels, it's not very common in modern wads so I really appreciate that. 

 

Overall, very recommendable, I'll give this a 9,5/10.

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Gallic00

  

Very good mapset!  There was epic battles and the atmosphere was a bit like eternal doom.  Difficulty and ammo/hp was nicely tuned.  Very nice work.

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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