Oscillation

   (4 reviews)

Author

Forli

About This File

9 boom compatible maps of increasing difficulty

Credits

Realm 667, Afterglow, cc4

Base

New from scratch

Build Time

6 months

Editors Used

GZDoomBuilder, Slade


2 people like this


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Gallic00

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Very good mapset!  There was epic battles and the atmosphere was a bit like eternal doom.  Difficulty and ammo/hp was nicely tuned.  Very nice work.

1 person likes this

Share this review


Link to review
A7MAD

· Edited by A7MAD

  • 5
   1 of 2 members found this review helpful 1 / 2 members

Just Beautiful , everything including hard difficulty as well as map architecture was brilliant 11/10

1 person likes this

Share this review


Link to review
galileo31dos01

  • 5
   1 of 2 members found this review helpful 1 / 2 members

(posting this to show viewers this is good shit)

 

Done on HMP/continuous/saves.

 

Really fun maps! Aesthetically they are all very pleasant, I liked the detailing put in every map, particularly the "mushrooms" in map 03, and also the pitch black void as background, adding a feeling of mystery. Good usage a lot of circle stairs which is cool, and I liked other stuff like barrels and pots. 

 

In terms of monster placement and traps, all good, I like this style, sometimes the player is locked in temporary or via switch-hunting, and sometimes they don't, and I liked this variety. Each type of enemy is used to be real dangerous, and I appreciated it didn't border on revs and archies insanity. Slaughter is present in the last maps, but in general they are more about crowd control and massive infighting. Some cool set pieces: a cyber-trio ring; enemies coming out from waterfalls; archviles used in creative ways such as a ring of snipers that raise each one temporary, or locking them to prevent them instantly killing you; controlling nobles with the rockets; a ring with spiders and revenants; and many more.  

 

Some gorgeous midis, Death Bells is present yay!. Secret wise, some very useful ones. I liked that there are computer maps in some of the levels, it's not very common in modern wads so I really appreciate that. 

 

Overall, very recommendable, I'll give this a 9,5/10.

1 person likes this

Share this review


Link to review
NuMetalManiak

  • 5
  

this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.

1 person likes this

Share this review


Link to review
  • File Reviews

    • By felgro · Posted
      Mixed bag. Maps range from barely acceptable to sorta good-ish and with a couple of lapses into cramped slaughter stupid. Cherry on the turd is my worst game ruiner - going overboard with pain elementals and lost souls. Playable? Yeah, I guess. Satisfying? Not really. Save it for a rainy day when you have nothing else to do. It's better than nothing.
    • By Spectre01 · Posted
      Very good vanilla map and a significant improvement over Suicide Mission. Took me about an hour to fully explore. It's huge, non-linear and looks great. Gameplay is a solid mix of traps and incidental encounters, generally going for a fair and balanced challenge and avoiding death traps. Good stuff: 4/5.
    • By Nate River · Posted
      It was interesting following the making of the Scrapper project and even though it's unfortunate that the original idea wasn't finished, it's still nice to see the existing maps for it released with this collection. I really liked all of its maps when I first played them and the new one (Map04) doesn't disappoint either. So overall this is a set of high quality maps with a nice variety in themes (as the maps for Scrapper were originally planned to be in different episodes). Visually they're all very impressive and the gameplay (that is most important for me) is interesting as well thanks to a good variety in weapon and ammo availability and all maps having a good flow to them. The way areas are connected in many ways gives both the player and the monsters a lot of freedom to move and attack and so makes the gameplay feel very dynamic and allows fast and aggressive play.
    • By Repugnus · Posted
      Plenty of decent maps in here. Nothing downright awful.
    • By bonnie · Posted
      Well I thought it was just positively wonderful.