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Wreckreation Center

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About This File

The Icon of Sin has been busted and you have reconvened with the surviving humans in order to help rebuild the planet. Life is pretty good and you spend most of your free time taking walks with your recently adopted dog. Meanwhile, the remnants of the UAC have assembled together in order to establish a skeleton crew of scientists and builders to recover anything that remains on Phobos. Something stinks about the whole operation and you don't like it, but you don't concern yourself over UAC matters anymore.

The crew is successful in repurposing an old recreation center into a research facility and living quarters. They even manage to recover some teleportation technology. Not bad. But one day, you wake up to an urgent transmission from the captain of the crew he is pleading for your help. He reveals that he had discovered an artifact on the Martian moon, after which he began hearing a voice that promised him immense wealth if he opened another portal to Phobos and lured you there so that the demons could exact their revenge upon you. By the way, he used the teleportation technology to steal your dog while you were sleeping in order to bait you in. Big mistake.

Infuriated after remembering what the demons did to your pet rabbit Daisy, you begin suiting up in order to return to where it all began. The captain explains that most of his crew were killed or transformed into demonic creatures when the portal was opened, but he is holed up in his master suite with your dog and a few surviving bodyguards. However, the captain is already showing signs of his own transformation. Not only are you going to kill every single demon who dares to challenge you again, but you're going to show the captain (or what remains of him) what happens when someone so much as even THINKS of harming a single hair on your best pal.


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Zalewa

  

Fun fact is that this map does resemble a recreation center - with that stadium and all. The map revolves around 3 doors that are at the beginning of the map and where you will be returning after grabbing each key. Detail is sparse, but the map doesn't look bad. Gameplay is straight forward and somewhat challenging only at the end. 3.5*, but rounded down this time.

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  • File Reviews

    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
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