Night Town

   (1 review)
Sign in to follow this  
Followers 0


Paolo M. aka Paul977

About This File

A limit-removing level for Doom 2, inspired in some parts by Plutonia Revisited and Memento Mori map 28.


id Software and the authors of DB2, SLADE 3, WhackEd4. PRIMEVAL for his track "Crimson Sky". Memfis, Scotty, Killer5, Demonologist, Relinquished of Doomworld forum for demos and feedbacks and NokturnuS for permission to use a texture from DemoniZed.WAD.


New from scratch

Build Time


Editors Used

Doom Builder 2, SLADE 3, WhackEd4



User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • 5

A town under a starry night. This map is done very well in nearly all aspects, with good atmosphere and eerie architecture. Music adds to this mood, although it gets weary after a while. Layout doesn't let you get confused, even though the main area of the map consists of several buildings. Fights are set up in interesting ways, although not very difficult. All in all, there's something about this map that just spells "well done".

Share this review

Link to review
  • File Reviews

    • By Liberation · Posted
      A nice map set. My favourite levels being m3 and m4. Defo a very interesting concept done really well and a good challenge to boot. Good work!
    • By felgro · Posted
      pretty ugly and clunky but does have some interesting new monsters.
    • By loveless · Posted
      Sunder influence architecture, engaging fights that aren't difficult into the extremes, and great midis.  This is exactly the kind of gameplay I enjoy:  difficult fights in a map going piece by piece.        The spaces are believable and the moods are strong.  I can't stress enough how much I enjoyed playing this as a tester and just casually after it's release.  
    • By Summer Deep · Posted
      Played on UV, continuous, ZDoom, took just over 2.5 hours to complete. Quite enjoyable, difficulty varies but never excessive. I particularly liked map 2, which had an interesting layout, good use of revenants, pain elementals, damaging floors and was tight on health (if you didn't discover one of the soul spheres). The final level is a bit slaughterish in a sort of fun, unstressful kind of way, unless the player opts to go into a series of small side rooms towards the end, where things hot up considerably.....   Overall just short of four stars, 3.8 let's say.