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2017 Collection

   (3 reviews)
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About This File

A series of maps I made over the past year and a bit.

Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on in 2016. Map 05 - Started off as a collaboration between myself and AD_79 for the 2016 Doomworld Mega Project, which I polished up & finished after the year ended and that ship had long since sailed.


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Zalewa

  

So what you get is this:

 

- 2 Tyson/Pacifist maps where you will be running in circles finding switches or ways out while avoiding heavy fire.

- 2 maps that are actually playable but will throw bullshit at you.

- 5 maps that are done in overused style that I've seen countless of times.

- In-your-face Arch-Vile that will fuck you up when you walk on a ledge, or the same situations with enemies gangbanging you frontally and from the rear. In all cases you are forced to drop off the ledge and then find your way back up.

- Clunky layouts that will force you to run around wonder how to get back to the place you saw earlier.

 

For a WAD with 5 maps, all of this was really annoying. Any pluses? Visuals... although see bullet no. 3.

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NuMetalManiak

  

jesus fuck. those first two maps are outright brutal in terms of combat. Later maps were a little better on the combat though. the weapon placement coinciding with the combat in a normal run makes things quite hard. first map focused most on the rocket launcher, although the secret SSG helps. meanwhile, the set absolutely throws all sorts of fucking curveballs, lots of arch-viles, zombiemen, and revenants, and each layout in the set is tailored to ambush-heavy. it's extremely hard while avoiding becoming a slaughtermap, which is actually quite remarkable. but DAMN did i have trouble with this set.

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Nate River

  

It was interesting following the making of the Scrapper project and even though it's unfortunate that the original idea wasn't finished, it's still nice to see the existing maps for it released with this collection.

I really liked all of its maps when I first played them and the new one (Map04) doesn't disappoint either.

So overall this is a set of high quality maps with a nice variety in themes (as the maps for Scrapper were originally planned to be in different episodes).

Visually they're all very impressive and the gameplay (that is most important for me) is interesting as well thanks to a good variety in weapon and ammo availability and all maps having a good flow to them. The way areas are connected in many ways gives both the player and the monsters a lot of freedom to move and attack and so makes the gameplay feel very dynamic and allows fast and aggressive play.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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