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2017 Collection

   (3 reviews)
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About This File

A series of maps I made over the past year and a bit.

Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on in 2016. Map 05 - Started off as a collaboration between myself and AD_79 for the 2016 Doomworld Mega Project, which I polished up & finished after the year ended and that ship had long since sailed.


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Zalewa

  

So what you get is this:

 

- 2 Tyson/Pacifist maps where you will be running in circles finding switches or ways out while avoiding heavy fire.

- 2 maps that are actually playable but will throw bullshit at you.

- 5 maps that are done in overused style that I've seen countless of times.

- In-your-face Arch-Vile that will fuck you up when you walk on a ledge, or the same situations with enemies gangbanging you frontally and from the rear. In all cases you are forced to drop off the ledge and then find your way back up.

- Clunky layouts that will force you to run around wonder how to get back to the place you saw earlier.

 

For a WAD with 5 maps, all of this was really annoying. Any pluses? Visuals... although see bullet no. 3.

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NuMetalManiak

  

jesus fuck. those first two maps are outright brutal in terms of combat. Later maps were a little better on the combat though. the weapon placement coinciding with the combat in a normal run makes things quite hard. first map focused most on the rocket launcher, although the secret SSG helps. meanwhile, the set absolutely throws all sorts of fucking curveballs, lots of arch-viles, zombiemen, and revenants, and each layout in the set is tailored to ambush-heavy. it's extremely hard while avoiding becoming a slaughtermap, which is actually quite remarkable. but DAMN did i have trouble with this set.

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Nate River

  

It was interesting following the making of the Scrapper project and even though it's unfortunate that the original idea wasn't finished, it's still nice to see the existing maps for it released with this collection.

I really liked all of its maps when I first played them and the new one (Map04) doesn't disappoint either.

So overall this is a set of high quality maps with a nice variety in themes (as the maps for Scrapper were originally planned to be in different episodes).

Visually they're all very impressive and the gameplay (that is most important for me) is interesting as well thanks to a good variety in weapon and ammo availability and all maps having a good flow to them. The way areas are connected in many ways gives both the player and the monsters a lot of freedom to move and attack and so makes the gameplay feel very dynamic and allows fast and aggressive play.

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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