Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

2017 Collection

   (3 reviews)
Sign in to follow this  

Guest

About This File

A series of maps I made over the past year and a bit.

Map 01 - Initially the opening map for a 'Thy Flesh Consumed'-esque project for Doom II Maps 02, 03 & 04 - Maps for a shortly-lived one-man Megawad I was working on in 2016. Map 05 - Started off as a collaboration between myself and AD_79 for the 2016 Doomworld Mega Project, which I polished up & finished after the year ended and that ship had long since sailed.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

  

So what you get is this:

 

- 2 Tyson/Pacifist maps where you will be running in circles finding switches or ways out while avoiding heavy fire.

- 2 maps that are actually playable but will throw bullshit at you.

- 5 maps that are done in overused style that I've seen countless of times.

- In-your-face Arch-Vile that will fuck you up when you walk on a ledge, or the same situations with enemies gangbanging you frontally and from the rear. In all cases you are forced to drop off the ledge and then find your way back up.

- Clunky layouts that will force you to run around wonder how to get back to the place you saw earlier.

 

For a WAD with 5 maps, all of this was really annoying. Any pluses? Visuals... although see bullet no. 3.

Share this review


Link to review
NuMetalManiak

  

jesus fuck. those first two maps are outright brutal in terms of combat. Later maps were a little better on the combat though. the weapon placement coinciding with the combat in a normal run makes things quite hard. first map focused most on the rocket launcher, although the secret SSG helps. meanwhile, the set absolutely throws all sorts of fucking curveballs, lots of arch-viles, zombiemen, and revenants, and each layout in the set is tailored to ambush-heavy. it's extremely hard while avoiding becoming a slaughtermap, which is actually quite remarkable. but DAMN did i have trouble with this set.

Share this review


Link to review
Nate River

  

It was interesting following the making of the Scrapper project and even though it's unfortunate that the original idea wasn't finished, it's still nice to see the existing maps for it released with this collection.

I really liked all of its maps when I first played them and the new one (Map04) doesn't disappoint either.

So overall this is a set of high quality maps with a nice variety in themes (as the maps for Scrapper were originally planned to be in different episodes).

Visually they're all very impressive and the gameplay (that is most important for me) is interesting as well thanks to a good variety in weapon and ammo availability and all maps having a good flow to them. The way areas are connected in many ways gives both the player and the monsters a lot of freedom to move and attack and so makes the gameplay feel very dynamic and allows fast and aggressive play.

Share this review


Link to review
×