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Gates To Hell v2.0

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About This File

"Hey MORTAL! yeah you, I have a game for you, step into my realm for a spell...."

This is my first Ever Doom Map, always tangled with the idea of making one but never got to it. This started as an experiment to learn DoomBuilder and have fun most of all.

This is MAP01, though it's a bit of a mega-level, it is not too complex. It can be linear at times and arena-like at others. Not much puzzle solving like old id maps, this is more like a Gauntlet through hell where sometimes you have to run, or fight, use the map to your advantage or fall victim to it's architecture.

Fight through 7 mini layers of hell, slaughtering hellspawn and flipping the bird along the way. The Main Idea I had here was to give the sense that you were truly delving down Into the depths of hell, lower and lower, to the core.

Any criticism is appreciated, I had a lot of fun making this wad and went at it for 3 days semi-feverishly Learning what I needed of Doombuilder along the way.

I got my initial vision done and then some but like I said, it's a first attempt :)

That being said, keep your eyes peeled and save often:P Now for some important footnotes:

-You Will need the ability to jump

-You WILL need to have fall damage disabled



-This is Designed for GZDoom and was mostly tested with project brutality. You can use vanilla doom as well but what is important is using the GZDoom Engine, there was alot of liberal torch placing and lighting changes, and using something like Zandronum just makes it look like shit an takes away the feeling I had in mind.

-Works with Zandronum but not recommended

-Is pretty crazy fun with Project Brutality! Normal doom is good too, just not as Hectic.

-Playing Project Brutality on Brutal difficulty and traditional mode was the main testing Method and provided a nice weighted challenge, balanced enough, for someone like me who is average yet knows the map literally inside out.

-Going Above Brutal difficulty is nuts for me, but perhaps you real hardcore players may find enjoyment.

-Looks like It can be speedrun, though that would be near suicide, I believe it's possible and a challenge in itself, Otherwise my full playthrough, at a decent pace was around 18 minutes so expect it to be in that realm.

-Health and Ammo, seems to me was plentiful enough, maybe once I found myself having to use the chainsaw to get through one more Horde. Keep in mind this is on Brutal Difficulty. If you play higher do let me know if you had enough but also keep in mind each section has what you need if you take a moment to look for it, in my experience anyway.

Alright! Go Give it a whack and tell me what ya think!


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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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