300 minutes of /vr/

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Various users of 4chan's /vr/ board

About This File

A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.

At deadline 25 maps had been submitted, so it was decided to allow extra time to complete the set; also the previously submitted maps were bugfixed and polished, and finally the wad released to /idgames.

Post-release update: the initial /idgames upload was found to be incomplete, so it was agreed to allow a further period of updates, bugfixing, and polishing.

Please note the maps are intended for pistol starts.


Project manager: Repugnus MIDI files: see below Title screen and intermission background: Anonymous Sky 1: Rottking (from ROTT skies pack - https://www.doomworld.com/idgames/id=15066 ) Skies 2 and 3: Anonymous /vr/ users Waterfall textures: cc4-tex Intro and Intermission MIDIs: HexenMapper Intermission titles, demos, ENDOOM (derived from TITLEPIC), dehacked lump, testing, bug-fixing: RjY Additional testing / FDAs / streams: TerminusEst13, Suitepee, Beginner, NoisyVelvet, Rowsol, Da_Werecat, Keyboard_Doomer, Leodoom85, Lirui1001, GarrettChan, Memfis, EffinghamHuffnagel, and various anons.


New from scratch

Build Time

Maps made in 300 minutes from August to September 2017

Editors Used



Drawseg overflow/tutti frutti errors in chocolate doom in some maps. Texture misalignments, other cosmetic issues that won't affect gameplay. Not very many of the maps have difficulty settings.

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  • 4

A much better megawad than 200minvr as there was more time to make the maps as well as more variety this time around. There are still some duds but fortunately, there is more good than bad here. Some maps kept me engaged with their unique themes and level design, very few levels look or feel the same. Most levels range from short to moderately long, and some provide a good challenge and exploration. It's worth killing a few hours to play this.

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  • 4

for speedmaps, they do a pretty decent job and keep my eyes peeled. some actually interesting maps were made here and many were enjoyable. recommend.

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  • File Reviews

    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.