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300 minutes of /vr/

   (3 reviews)
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About This File

A megawad compilation of maps made by /vr/ users. Participants were asked to make a map in 300 minutes, with an initial two-week deadline period for submission. There was no particular theme beyond vanilla compatibility / no custom textures.

At deadline 25 maps had been submitted, so it was decided to allow extra time to complete the set; also the previously submitted maps were bugfixed and polished, and finally the wad released to /idgames.

Post-release update: the initial /idgames upload was found to be incomplete, so it was agreed to allow a further period of updates, bugfixing, and polishing.

Please note the maps are intended for pistol starts.


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Classicgamer6

  

300minvr has very levels that qualify as meh or bad. The overall quality is pretty good despite the five hour time limit for levels, recommend for anyone who wants to play a set of levels with decent variety.

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Erick

  

A much better megawad than 200minvr as there was more time to make the maps as well as more variety this time around. There are still some duds but fortunately, there is more good than bad here. Some maps kept me engaged with their unique themes and level design, very few levels look or feel the same. Most levels range from short to moderately long, and some provide a good challenge and exploration. It's worth killing a few hours to play this.

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NuMetalManiak

  

for speedmaps, they do a pretty decent job and keep my eyes peeled. some actually interesting maps were made here and many were enjoyable. recommend.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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