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Pigeon Speedmapping Session 1 -- Operation Health

   (7 reviews)

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About This File

The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:

1) Incorporate a graveyard and/or underground crypt of some kind. 2) Make good use of lite-amp goggles. 3) Only zombies, skeletons, spiders, and ghosts (zombies, spectres, lost souls, revenants, arachnotrons, and spidermasterminds). Bonus Theme) Lots of green ectoplasm (nukage).

Only one theme needed to be used.

Maps were created on 10/7/17, during two separate sessions throughout the day.


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GarrettChan

· Edited by GarrettChan

  

It's a combination of small maps because of the time limit of the project, but the map quality is fairly high, and it's very enjoyable to playthrough all these maps except I don't get the idea of Map11. Also, it fits the theme very well with a lot of graveyards, underground caverns and most importantly, Revenants.

 

This mapset can totally fix your hate towards Revenants, can it?

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NuMetalManiak

  

well i don't need to say much. this wad was pretty fun from start to finish.

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BigDickBzzrak

· Edited by bzzrak

  

A set that comprises an entire 17 maps, but only one of which is worth playing (map11). Everything else is barely even worth loading up. Disappointing. :/

 

J/k lol it kicks ass everyone's a winner excellent job folks :]

 

 

 

 

EDIT because why not:

@GarrettChan the idea of MAP11 was to make fun of the memes that appeared during the session in the Discord channel, as well as the crazy Hebrew guy that appeared some time ago. Literally the entire map was made to include as many memes as possible. :]

Well, also I wanted to try to make a burning fire that actually "burns", out of sectors.

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leodoom85

· Edited by leodoom85

  

This mapset has been fun to play with some variety for the difficulty. The maps are easy to navigate but hard to play and that's a +1 point to me. Modded gameplay is even harder. Great stuff Bonnie.

Forgot to say that the mappers deserves the credit as well :)

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Repugnus

  

Plenty of decent maps in here. Nothing downright awful.

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bonnie

  

Well I thought it was just positively wonderful.

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  • File Reviews

    • By Denim Destroyer · Posted
      Double Impact is a replacement for Knee Deep In The Dead that is as fun as it is challenging. The challenge comes from the hordes of demons you will face and unlike some other Doom 1 wads, Double Impact avoids creating difficulty by spamming Barons and Cacodemons. What is holding this set of levels back from being perfect are several minor issues that add up. The levels are not that great looking due to the reliance of stock textures. Combat is hampered by an overabundance of Door combat; that is standing inside a door way and blasting away anything before it can touch you. Finally the most glaring issue is how lackluster that last map is. Simply press the switches while avoiding Cyberdemon rockets and ride the elevator to the exit switch. Overall Double Impact is quite a good set of levels, unfortunately it is held back by a several small problems.  
    • By Meril · Posted
      txt file says that map is unfinished. Have some nice touches, but overall mediocre. Short and easy, with a little switch hunting.
    • By Meril · Posted
      Oldschool (Maybe because it's from 1995). Not bad for it's age, but nothing special.
    • By DRMman · Posted
      It's not bad but decent at best, first off let's look at the map design: its good better then anything i could come up with but the enemy placement on ultra violence straight up outta plutonia and i love it.   Since secrets aren't my thing mainly because i don't need validation from miserable c*nts on the internet but they were fun to find however the lack of custom midi tracks ticks me off because of d_runnin making me want to slice my wrists mainly because i've heard it a thousand f**king times from making maps or playing sh*t maps, so really at worst it's boring.
    • By rdwpa · Posted
      2.5/5   Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 
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