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Pigeon Speedmapping Session 1 -- Operation Health

   (8 reviews)

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About This File

The goal of this speedmapping session was to create maps within a 3 hour time limit. Several mappers, including myself, failed to abide by this limit. Nevertheless, we still raked in 17 maps following the following themes:

1) Incorporate a graveyard and/or underground crypt of some kind. 2) Make good use of lite-amp goggles. 3) Only zombies, skeletons, spiders, and ghosts (zombies, spectres, lost souls, revenants, arachnotrons, and spidermasterminds). Bonus Theme) Lots of green ectoplasm (nukage).

Only one theme needed to be used.

Maps were created on 10/7/17, during two separate sessions throughout the day.


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Psilli

  

Good and quick collection of maps. Nothing too easy nor too hard. Good stuff. :)

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GarrettChan

· Edited by GarrettChan

  

It's a combination of small maps because of the time limit of the project, but the map quality is fairly high, and it's very enjoyable to playthrough all these maps except I don't get the idea of Map11. Also, it fits the theme very well with a lot of graveyards, underground caverns and most importantly, Revenants.

 

This mapset can totally fix your hate towards Revenants, can it?

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NuMetalManiak

  

well i don't need to say much. this wad was pretty fun from start to finish.

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BigDickBzzrak

· Edited by bzzrak

  

A set that comprises an entire 17 maps, but only one of which is worth playing (map11). Everything else is barely even worth loading up. Disappointing. :/

 

J/k lol it kicks ass everyone's a winner excellent job folks :]

 

 

 

 

EDIT because why not:

@GarrettChan the idea of MAP11 was to make fun of the memes that appeared during the session in the Discord channel, as well as the crazy Hebrew guy that appeared some time ago. Literally the entire map was made to include as many memes as possible. :]

Well, also I wanted to try to make a burning fire that actually "burns", out of sectors.

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leodoom85

· Edited by leodoom85

  

This mapset has been fun to play with some variety for the difficulty. The maps are easy to navigate but hard to play and that's a +1 point to me. Modded gameplay is even harder. Great stuff Bonnie.

Forgot to say that the mappers deserves the credit as well :)

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Repugnus

  

Plenty of decent maps in here. Nothing downright awful.

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bonnie

  

Well I thought it was just positively wonderful.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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