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Eagle Speedmapping Session 5 - Total Silence!

   (2 reviews)
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The fifth Eagle Speedmapping Sessions' goal was to make maps within a 2 (in practice 3) hour limit. Eleven maps were made, and the themes were: - Ancient ruins - Lots of switch mechanisms - No armor Plus a bonus theme for the chaps who showed up for the final round: - Boss fight for the end


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Zalewa

  

For maps made within a 2 (in practice 3) hour limit - call me impressed. Call me really impressed. A major step up of quality from 03.

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Spie812

· Edited by Spie812

  

Long review incoming (map by map breakdown):

 

Map01: You know a speedmap is good when it could easily pass as a real map. This level looks and plays like it came straight out of Plutonia and it's awesome.

Map02: AAAAH THE SKY IS FIREBLU! Other than that, this map has a cool switch puzzle and a horde of barons, hell knights, and cyberdemons at the end as a bossfight.

Map03: Ehh, it's okay. I liked the TNT midi.

Map04: This level is basically a giant platforming puzzle with a brief fight at the end. You'll either like it or hate it.

Map05: This takes place inside a fortress or whatever. The map progression is nice, but I don't like the random arch vile.

Map06: Fast-paced action defines this map. The level is fast from the beginning to the end. I'd recommend this one.

Map07: This map, for the most part, isn't that good. The texture choice is really bland and monsters are generally placed wherever. However, there are some better parts such as the red key room and the really cool last fight, which takes place in several tiered stages.

Map08: This level has you frantically running around pulling switches to gain access to the yellow key, then a rather unfriendly group of arch viles at the exit reveal. It was pretty good.

Map09: You are thrown into a gauntlet of short, but brutal fights. I'm not good at it, but I generally like it.

Map10: Oh dear. Enemies and things are scattered all over the place with no rhyme or reason. I could rarely survive the first 10 seconds of the opening clusterfuck. Other than that, it's just kind of boring and short.

Map11: This has a lot of enemies and little ammo. Thankfully, the map is short and you can skip most of the enemies if you know where to go.

Map12: You're basically in a large arena with a fortress in the middle. Most enemies are sniping from ledges, but there are two cyberdemons on the ground that force you to keep moving. This level is mostly a switch hunt but it was okay.

 

Overall, this was a really solid set of speedmaps. Almost all of the maps were fun, most of the bad maps were still okay, and the good maps were excellent.

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  • File Reviews

    • By 4shockblast · Posted
      I believe I am legally obliged to give this WAD 4 stars.
    • By Walter confetti · Posted
      A basic, classic looking map with some cute design in the layout and lighting choices, especially the atmosphere creation due to studied dark areas poorly lightened, but ruined by the near lack of ammo in the map and the almost cruel usage of demon hordes.
    • By Walter confetti · Posted
      It's a small silly mapset. The maze in E1M3 is garbage, but i hate mazes in FPS with all my heart. Over this, it's a silly funny wad.
    • By Walter confetti · Posted
      If you like running in circles against a demons horde, been blinded by shitty light usage and enjoy tutti-frutti effect on almost every walls present (really, i think i'll going to dream these texture schemes tonight), this is the map for you. Seeing this map must be a alpha version of another wad quoted in one of the older reviews, kinda throw me away the "Bill Gates anonymously testing the backrooms for Doom" joke, but eh, take it the same. 1 star, even with the decent outdoor area after the red key door. Of course this is a map that caught by the filename... who call a map Windows 7?
    • By Logamuffin · Posted
      Thought it was cool... for like the first 30 minutes. After that it started to drag really hard. I didn't even finish the level, though I got 5 of the keys before I got stuck.
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