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Hellebarde

   (6 reviews)
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About This File

Hellebarde is a 32-Level Megawad with small/medium Maps created for gzdoom. It features classic Gameplay with intense Boss Fights in well detailed Levels.


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DoomShark

  

Amusing wad!, You'll enjoy playing this

I would like to play a version of this without the new added monsters which mostly borrowed from Heretic.

Weapons ammo is not balanced, rockets and shotgun clips are abundant on the expense of other ammo.

Map31 is the most stupid map31 I've ever played.

 

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Gallic00

  

Very good megawad with a scythe-like progression.  The levels are very nice and I liked how the bosses added a surprise at the end of every level.  The maps get harder at the end, with little ammo and health, and more custom monsters.  Some annoying doorway cyberdemon fights at the later levels.  I didnt like the music very much.

 

Overall I think this is a great wad, highly recommended.

 

 

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NuMetalManiak

  

this is an interesting wad. for starters, every map layout is pretty much short and Scythe-like, some probable homages to that wad or its sequel (heck, this wad's MAP31 has a similar concept for reaching the secret exit too). also custom monsters. i'm generally not a fan of these overall, especially small enemies that have more health than a cyberdemon, but i think for the most part they are used to good effect in this set, even if the majority of them are "exit monsters" so to speak. difficulty scales rather nicely. highlights are the hell maps, although 27, 28, and 29 were significantly easier than, say, 22 or 24.

 

verdict: pretty fucking tough but worth at least one playthrough.

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snapshot

  

I quite enjoyed this levelpack, I thought it was well put together for the most part, my only issue was the Boss fights, they felt out of place and Afterthought and only served as means to make players waste some ammo before proceeding to next level, regardless everything else worked fine and I haven't noticed any issues during my playthrough this, the levels look and play good, Great work.

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Zalewa

· Edited by Zalewa

  

There are many things in this WAD to like.

 

I like the fact that it was made by a single author and yet all maps feel different from each other. Of course, themes repeat, but these are not just reiterations of the same concepts with different layouts or, even what would be even worse, no concept with random layout. Maps feel distinctive and visually appealing. The shapes are rectangular in most levels, but there's additional detail or additional ledges or hanging rooms that hide the bluntness of this shape.

 

I like the fact that ZDoomisms are subtle and the usual Doom gameplay is not affected by them. You'll get some 3D floors and some DECORATE enemies, but no cameras, no cutscenes, no obvious scripting. Some enemies could've been balanced better (I think many monsters from Realm667 could use some design touch-ups), but I think in their current state they are fine too.

 

I like that the WAD maintains constant quality. There is some subtle improvmenet in latter maps, but there's nothing here that would stand out as being better or worse than the average. The maps I liked in particular were MAP19 - the rockhole, MAP22 - the cyberdemon danger and all the maps after it except maybe MAP30. MAP30 could be better if the amount of high-threat, high-HP enemies was reduced. The latter maps also get slaughtery, but it's always manageable without sweat. It's a relaxing variant of slaughter.

 

I like the visuals - good textures are used, there's sufficient but not overabundant detail and the layouts ensure movement in many directions. You won't be bored. However, I'm not exactly keen on using wall textures on floors.

 

I, however, don't like technical derpiculties that involve missing textures or teleporter lines that have no "repeat action" flag. There's also one spot on MAP25 (I think) where you can fall between rock pillars and never get out.

 

I moderately liked the silly music choices. "Another Brick in The Wall", lol.

 

For a single person effort - this WAD is damn good and it was made in a period of time that is relatively short.

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Nems

  

I was really torn between how many stars to give this. On one hand, I love the idea of there being mini-bosses and the use of Decorate to spruce things up. The level design is also great even with some minor HOM and texture misalignments.

 

On the other hand, some of the choices for mini-bosses are questionable. I'm not a fan of the one with the shield that blocks most/all of your attacks. Some of the others feel like you need more room to fight them as the amount of projectile spam gets ridiculous. The ending is a real downer as well. I'm hoping a sequel will remedy these complaints.

 

Personally, I'd still give it four out of five stars. However, if I were to recommend it to others, I'd give it more like a three out of five stars because I know this kind of WAD isn't going to be for everyone. It's not a conventional megaWAD and it doesn't try to be, which I appreciate despite its faults and frustrations. At least give a try.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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