Wolfenstein: Shadows of Destiny

   (2 reviews)
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Author

Donnel "Jazzmaster9" Enriquez

About This File

This Total Conversion is a homage to my favorite Wolfenstein 3d mods, specifically Spear: End of Destiny, and all the WolfenDoom TC throughout the years.

I hope you enjoy playing this Wolfenstein adventure.

Get Psyched!

Credits

Wolf Skevos-Jones, AreyeP, MCS, Laz Rojaz, Noni, Nash, brainstewx

Base

New from scratch

Editors Used

XWE, Slade




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NuMetalManiak

  • 5
   1 of 1 member found this review helpful 1 / 1 member

for a Wolf3D TC, it's certainly cool and quite original in design and gameplay. like it a whole lot and definitely worth it.

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wolfie3dfan

  • 5
  

Just downloaded. Rated 5 because you took the time to make this. <3.  Will check it out and I bet it will be a trip down memory lane. There are tons of maps that I love from W3d and SOD.

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  • File Reviews

    • By NuMetalManiak · Posted
      improves HEAVILY over Paranoid, while still keeping the very first episode of it, some of the levels are shorter than the ones in Paranoid, which is good, plus three new weapons and a few new enemies show up too. the last episode is a strange one, putting in Doom monsters in a Half-Life-themed mod for about two levels. Very long-winded, but worth the playthrough.   settings are done well, from Black Mesa to Xen itself, although not everything is perfect. the Gargantua doesn't seem to have a mass value so hitting him with an RPG (or even the headcrabs with that one that you are supposed to fry with electricity) makes him go flying. also some of the moving platforms in the Xen episode don't seem to work properly, in other words, I seem to slide off of them if I don't keep up, and a few corridors seem to have a wind effect when they really shouldn't.
    • By SP_FACE1 · Posted
      A four level mapset utilizing heavily all the green textures and floors from the original IWADs plus an additional green tinted sky. The second level adds the black rock texture to the mix. All levels have some basetech parts here and there too but the mapset is predominantly green. I like maps that have their own visual style and consistently follow it. Flow is pretty good, I always knew where to go and didn't have to wander around. The medium size maps helped this too. There were some nice traps and monster fights were tough but fun. I liked the area in the first map where you got to choose which pillars to lower and see which monster were inside them. It was a bit like Monty Hall except none of the pillars had a car!
    • By damned · Posted
      Short but really good map with non-linear layout. It includes few Zdoom features, but still provides nice old fashioned Doom gameplay. 5/5 - Damned
    • By felgro · Posted
      Dunno. Found this pretty mediocre and repetitive.
    • By Anidrex_1009 · Posted
      There is nothing innocent here!   Lol, this little mapset is great, quite short but very fast, it reminds me of the action of Scythe (one of my favorite maps) and it fills me with nostalgia to think about how great it was to play it, but going back to this map, it's simple and dynamic, the combat is quite entertaining and the maps are practically, follow the path without losing, quite simple but created in a way that allows to continue with the flow of fun, in addition, it adds even new monsters that remind a bit of Hexen, quite great.   Highly recommended, especially to kill time in a great and brutal way, the design of the maps is simple but beautiful, the enemies are well placed and gives us all kinds, my only problem with the map is maybe the little Ammunition and not so good placement of items, in itself, does not need many because of the small size of the maps, but I feel that it can be improved, anyway, enjoy this map, without a doubt, this type is my favorite, small but playful ... wait.