Dark Encounters

   (5 reviews)
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Author

Paul Dechene

About This File

"I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much for parades, so I slipped back into my role as a good-ole space marine. I argued for a time about the potential for another invasion. Like before, they said their "new" technology would handle any threat. Yeah...sure it will... I...knew...they...would...come...back..." ***Please see text file for gameplay information.***

In This Wad... No jumping, mouse-look encouraged. Gameplay is in the style of the original Doom 2. Difficulty is slightly harder than Doom2 with encounters of varying difficulty thrown in through-out the maps. Survival will require accuracy, agility, ammo management, spacial awareness, and the following...

****On Hurt Me Plenty**** Employ at least ONE of these approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. 1.Find the secrets (most are not hard to find)...or 2.Explore the entire map...or 3.Use the berserk/chainsaw on targets of opportunity (my personal favorite). ****On Ultra Violence**** Employ at least TWO of the above approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. ****On Pistol Start**** Employ ALL THREE of the above approaches to avoid running out of ammo.

For best effect use dynamic lights, but sector lighting is implemented for better performance.

Credits

iD Creators of DOOM & DOOM2. GZDoom. scifista42 for Grasstex - Doom textures with grass tops. GZDoombuilder. Eradrop for the sky textures. Cakewalk. Sonar LE recording software. Slade3. DoomWorld. Orangefreesounds.com, Free-loops.com, Freesoundeffects.com (for ambient effects). All the great mappers and modders out there who never cease to amaze and entertain me. All music composed, recorded and performed by Paul Dechene.

Base

New from scratch

Build Time

10 months

Editors Used

GZDoom Builder Doom2 UDMF

Bugs

some texture misalignments. Gzdoom 1.9 doesn't seem to wrap middle textures (bars, etc.)properly but it has no effect on gameplay.


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Zalewa

· Edited by Zalewa

  • 5
   4 of 4 members found this review helpful 4 / 4 members

Do we have a Cacoward candidate here? Do we have a Cacoward winner for 2017? We shall soon find out.

 

This WAD is amazing. The abundance of 3D floors enhances the architecture and gameplay. The fights are set up to be difficult, but fair. The ammo can be tight, but you will manage. The levels vary from sillylistic, yet elaborate Doom cities, caves, canyons, bases, stations, mines, hell, and whatever else you'd like. Not one map is like the other. Despite the fact that one mapper made this, you never feel bored, you never feel like you're seeing something that you've already seen. Levels are high in detail, polish, and just plain thought. All of this done in 10 months. All of this works in Zandronum coop (though I think there are some areas where players can get irrevocably locked out from & stuck).

 

One gripe - music tracks repeat, so more tracks would be nice. But then again, such repetition is rarely done in Doom WADs and having some common, repeating music themes is actually a quite original approach.

 

Bravo. I won't soon forget this WAD.

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TheV1perK1ller

  • 5
   2 of 2 members found this review helpful 2 / 2 members

Quite possibly one of the best WADs of 2017, bar none. Every map provides a challenge in some way or another to the player. The map designs are excellently crafted, and I especially like how each level stands out among the rest. My only gripe is that some of the music, while certainly not bad, can get repetitive after a while. Other than that I had a blast playing through this. Excellent work Paul!

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Nems

  • 5
  

This is top tier stuff right here. Tons of level variety and plenty of tense firefights. This is a keeper. <3

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dylux

  • 5
  

One word: Awesome!! Fun game play, great textures.

I agree with Zalewa: Difficult, but fair. Secrets not terribly difficult to locate.

 

We will see Dark Encounters in the Cacowards!

 

PS - As a side note: Zalewa, if you're reading this, your Power Metal wad rocks! It's my fave single level wad, hands down. I wish your would make more. I think I've played all of your wads. Big fan here!

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· Edited by daskraut

  • 4
  

decent level architecture and decent detailing (only very few slightly uninspired areas)
generous use of 3d floors - which is nice!
effectful use of light effects
good gameplay, good ambushes, sparing use of arschviles

edit: and a really nice metal soundtrack

everything the player wants.
 

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  • File Reviews

    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.