Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Dark Encounters

   (6 reviews)
Sign in to follow this  

Guest

About This File

"I knew they would come back some day...The leaders and generals of the world were content with their victory...my victory...heh. Never been much for parades, so I slipped back into my role as a good-ole space marine. I argued for a time about the potential for another invasion. Like before, they said their "new" technology would handle any threat. Yeah...sure it will... I...knew...they...would...come...back..." ***Please see text file for gameplay information.***

In This Wad... No jumping, mouse-look encouraged. Gameplay is in the style of the original Doom 2. Difficulty is slightly harder than Doom2 with encounters of varying difficulty thrown in through-out the maps. Survival will require accuracy, agility, ammo management, spacial awareness, and the following...

****On Hurt Me Plenty**** Employ at least ONE of these approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. 1.Find the secrets (most are not hard to find)...or 2.Explore the entire map...or 3.Use the berserk/chainsaw on targets of opportunity (my personal favorite). ****On Ultra Violence**** Employ at least TWO of the above approaches to avoid running out of ammo, or use them all to have ammo-a-plenty. ****On Pistol Start**** Employ ALL THREE of the above approaches to avoid running out of ammo.

For best effect use dynamic lights, but sector lighting is implemented for better performance.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

HAK3180

  

I played on Hurt Me Plenty, continuous.

 

What I Did Not Like

- A few alignment issues

- I encountered a couple very odd bugs

- Secrets were very easy, even simplistic at times

- I found "Mouse-look encouraged" to be inaccurate. It's definitely necessary to max, and I'm almost positive necessary to beat a few maps (shootable switches). Still, I only used it like five times the entire megawad.

- Some areas underdetailed - long stretches of same texture 

- A relatively weak set of maps in about the low to mid 20s

- Props for custom music all the way through, but I found it a little repetitive and indistinct

- A noticeable number (but not a noticeable percentage) of barons of hell that were used somewhat annoyingly (grind)

- Map 32 gets a pass because it's bonus material, but I didn't like it at all

 

What I Did Like

- Everything else

- The fact that everything in "What I Did Not Like" is basically a nitpick

- Awesome level design and flow in most cases

- Brilliant visuals all the way through

- Advanced elements used well, rather than just shoving ZDoomisms in my face for the heck of it

- Fair and challenging gameplay - the borderline slaughter situations were well done

 

Other Observations

- The ammo crisis basically disappeared once I got the first backpack. From that point on, I basically always had 600 cells. That may also explain why I thought a few later maps were underwhelming. Perhaps I'll replay with pistol starts.

- I particularly enjoyed the maps that were more or less "cities."

- This is among my favorite Doom things ever.

 

Share this review


Link to review
TheV1perK1ller

  

Quite possibly one of the best WADs of 2017, bar none. Every map provides a challenge in some way or another to the player. The map designs are excellently crafted, and I especially like how each level stands out among the rest. My only gripe is that some of the music, while certainly not bad, can get repetitive after a while. Other than that I had a blast playing through this. Excellent work Paul!

Share this review


Link to review
Nems

  

This is top tier stuff right here. Tons of level variety and plenty of tense firefights. This is a keeper. <3

Share this review


Link to review
dylux

· Edited by dylux

  

One word: Awesome!! VERY fun game play, great textures.

I agree with Zalewa: Difficult, but fair. Secrets not terribly difficult to locate.

 

We will see Dark Encounters in the Cacowards!

 

*** Update - Two months later: I've played this wad again. And it was just as fun as the first time around. I forgot to mention earlier that you will find a Computer Area Map in almost ALL of the levels if you aren't afraid to explore - and they aren't even in the secrets! Last few maps are somewhat slaughterfests, but don't let that discourage you from playing this fantastic wad. 

 

 

PS - As a side note: Zalewa, if you're reading this, your Power Metal wad rocks! It's my fave single level wad, hands down. I wish your would make more. I think I've played all of your wads. Big fan here!

Share this review


Link to review
Zalewa

·

  

Do we have a Cacoward candidate here? Do we have a Cacoward winner for 2017? We shall soon find out.

 

This WAD is amazing. The abundance of 3D floors enhances the architecture and gameplay. The fights are set up to be difficult, but fair. The ammo can be tight, but you will manage. The levels vary from sillylistic, yet elaborate Doom cities, caves, canyons, bases, stations, mines, hell, and whatever else you'd like. Not one map is like the other. Despite the fact that one mapper made this, you never feel bored, you never feel like you're seeing something that you've already seen. Levels are high in detail, polish, and just plain thought. All of this done in 10 months. All of this works in Zandronum coop (though I think there are some areas where players can get irrevocably locked out from & stuck).

 

One gripe - music tracks repeat, so more tracks would be nice. But then again, such repetition is rarely done in Doom WADs and having some common, repeating music themes is actually a quite original approach.

 

Bravo. I won't soon forget this WAD.

Share this review


Link to review
daskraut

· Edited by daskraut

  

decent level architecture and decent detailing (only very few slightly uninspired areas)
generous use of 3d floors - which is nice!
effectful use of light effects
good gameplay, good ambushes, sparing use of arschviles

edit: and a really nice metal soundtrack

everything the player wants.
 

Share this review


Link to review
  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
×