Archive Maintainer : file size due to mp3 music.
Advanced engine needed : GZdoom
Primary purpose : Single play
Title : Dark Encounters
Filename : drkenctr
Release date : October 31, 2017
Author : Paul Dechene
Email Address : [redacted]
Other Files By Author : drkinvds (Dark Invaders)
testsb43 (Test Subject 43)
Misc. Author Info : Musician, Bites off more than he can chew :)
Description : "I knew they would come back some day...The leaders
and generals of the world were content with their
victory...my victory...heh. Never been much for
parades, so I slipped back into my role as a
good-ole space marine. I argued for a time about
the potential for another invasion. Like before,
they said their "new" technology would handle any
threat. Yeah...sure it will...
***Please see text file for gameplay
In This Wad...
No jumping, mouse-look encouraged.
Gameplay is in the style of the original Doom 2.
Difficulty is slightly harder than Doom2 with encounters
of varying difficulty thrown in through-out the maps.
Survival will require accuracy, agility, ammo management, spacial
awareness, and the following...
****On Hurt Me Plenty****
Employ at least ONE of these approaches to avoid running out of ammo, or
use them all to have ammo-a-plenty.
1.Find the secrets (most are not hard to find)...or
2.Explore the entire map...or
3.Use the berserk/chainsaw on targets of opportunity (my personal favorite).
****On Ultra Violence****
Employ at least TWO of the above approaches to avoid running out of ammo, or
use them all to have ammo-a-plenty.
****On Pistol Start****
Employ ALL THREE of the above approaches to avoid running out of ammo.
For best effect use dynamic lights, but sector lighting is implemented
for better performance.
Additional Credits to : iD Creators of DOOM & DOOM2. GZDoom. scifista42
for Grasstex - Doom textures with grass tops.
GZDoombuilder. Eradrop for the sky textures.
Cakewalk. Sonar LE recording software. Slade3.
DoomWorld. Orangefreesounds.com, Free-loops.com,
Freesoundeffects.com (for ambient effects). All the
great mappers and modders out there who never cease
to amaze and entertain me. All music composed,
recorded and performed by Paul Dechene.
* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : mapinfo
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 10 months
Editor(s) used : GZDoom Builder Doom2 UDMF
Known Bugs : some texture misalignments. Gzdoom 1.9 doesn't seem
to wrap middle textures (bars, etc.)properly but it
has no effect on gameplay.
May Not Run With : non limt-removing ports
Tested With : GZDoom 1.9, GZDoom 2.1, GZDoom 3.0
* Copyright / Permissions *
This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
FTP sites: ftp://archives.gamers.org/pub/idgames/ and mirrors