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Fear Station: Charlie

   (2 reviews)

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About This File

Tech-base themed map with non-linear design and alternative paths. Gameplay varies depending on the order of weapons you pick up.


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Zalewa

  

I have trouble rating this WAD. On one hand it's well detailed, the gameplay involves constant action but with minimal ammunition, there are some difficult moments but they never surprise you and they allow fair space to take cover and the map layout is manageable.

 

However, the map is really big. The layout is 3 dimensional with 3D floors everywhere, which forces you to navigate the map in 3 dimensions and you can't rely on automap 100%. There's also lots of architecture copy-pasta and because of this, the looks do get boring after a while. The map also limits itself to rectangles (long corridors or wide rooms) with little to no obstacles and no intricate constructs to provide interesting fighting environment.

 

The bads level out the goods and the result can only be summarized as average.

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StormCatcher.77

  

Good work. The gameplay is not very difficult if player do not hurry too much (like me). The map does not limit the player in the maneuver space, allowing him to move around the level quickly. At the time of mass spawning opponents, it is convenient to take them off. Many monsters can simply be left to wander in the base's corridors ... and then accidentally stumble upon them (but it's even more fun). The level is not overloaded with details, but it can not be called empty. In my senses, it is somewhat reminiscent of Q2. Despite the presence of external textures, the classical make 75% of the atmosphere.

 

If you look at the structure of this map, the look is sharpened on the repeating elements of the geometry. They look quite organic, but it would be worthwhile to make different locations less similar to each other (I give this advice also to myself :3 ...). Since the level consists of similar elements in it, it is difficult to navigate visually. I often have to look at the map.

 

Doom_Font_Green_Arrow.png  First Demo Attempt - GZDoom 3.2.0, 28 mins

 

In my collection:

 

Blue_3_5.png - Visuals (3 / 5)
Blue_4_5.png - Detailing (4 / 5)
Blue_3_5.png - Gameplay (3 / 5)
Blue_4_5.png - Atmosphere (4 / 5)
Orange_3_5.png - Difficulty (3 / 5)

 

Green_4_5.png - Overall Rating (4 / 5)

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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