Text File
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DARK TIDE
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Requires the Return Resource Pack:
https://www.doomworld.com/idgames/themes/TeamTNT/return/retres
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Command line:
zdoom.exe -iwad [doom2.wad] -file retres.wad dt-lutz.wad
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Title : Dark Tide
Filename : dt-lutz.wad
Author : Chris Lutz of The Chaos Crew
Email Address : [redacted]
Homepage : http://www.doomworld.com/chaoscrew
Other Releases : Doom II - Hellscape (d2h-lutz.zip)
: Phobos: Anomaly Reborn (par-lutz.zip)
: Caverns of Darkness (cc-cod.zip)
: Inferno (inf-lutz.zip)
: Millennium - Map30
: Doomworld's 10sectors.wad - Map26
: Misc. single levels
Description : A sprawling coastal castle swarming
: with Hellspawn
Additional Credits to : id Software
: TeamTNT
: dew for incredible testing
: Mechadon for an awesome sky
: www.Doomworld.com for forums, hosting,
: and community
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* Play Information *
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Game : Doom II
Map Number : Map01
Source Port : ZDoom/GZDoom (See Note Below)
Single Player : Yes
Cooperative : No
Deathmatch : No
Difficulty Settings : Yes
New Weapons: : No
New Sounds : Return Resource Pack
New Graphics : Return Resource Pack / Sky (Mechadon)
New Music : No
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* A Note on Source Ports *
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What you really need to run this level is a BOOM/MBF-compatable,
limit-removing source port. I did 98% of my testing with ZDoom,
so that is what I recommend, but have verified it also runs with
PrBoom 2.4.8.1. Also, there are two other things I should
mention:
- NO JUMPING! Jumping is for losers.
- This level is a LOT easier if you can run under/over
sprites (but not impossible if you can't).
- Mouselook is HIGHLY RECOMMENDED (lest you get shredded by
hitscanners in high towers).
* Construction *
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Base : New level from scratch
Editors used : DoomBuilder2, Slade 3
Known Bugs : None that I know of
Build Time : Six months
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* Copyright / Permissions *
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You may distribute this .WAD freely, provided you include all
this text file with the .WAD file. Should you want to edit or
include sub-portions of this level in any other project, send me
an e-mail message and I will ponder your request.
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Enjoy!