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15 tested and finely tuned maps for duel. Uses stock Doom 2 textures for a clean old school style. Hard difficulty includes BFG.

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   5 of 5 members found this review helpful 5 / 5 members

A modern mapset that captures the feel of oldschool maps perfectly. Many of these maps have the potential to become staples in OS duel and DM compilation sets. There are plenty of good set-ups yet they might be considered unconventional, making these maps stand out from other releases in recent years. Standard vanilla themes, clean texturing and structuring. Constant clean-ups minimized any outcroppings that might catch a player for smooth movement. Good variety of weapon spawns and usage, only a few SSG slugfests. Overall good variation in heights throughout the maps without being too over-dramatic.


An absolute must try for any OS loving pvp player, and a good time for 1v1 or 3-4 person free for all.

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   2 of 2 members found this review helpful 2 / 2 members

Free-flowing maps with enough space to move around comfortably, well placed weapons / spawns and a very clean yet very classic aesthetic. Absolutely recommended.

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I'm not really a big deathmatch player, but I played this with a couple friends a few weeks ago and had a blast. The maps are small (4 players best), fast paced, and have good flow and item placement. All of the maps were really fun, to the point where I can't pick a favorite or least favorite. I would definitely recommend this to someone looking for a good couple maps to kill their friends on.

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  • File Reviews

    • By Xeriphas1994 · Posted
      4.5/5 Finally played this after seeing Sverre Kvernmo praise it in readmes. The best old-school castle map ever. Large without being tedious, its rooms siblings without looking copypasted. Sniper enemies seemed unbalanced at first but there was always a strategy to discover, plus health waiting behind. Also a good example of how to repeat similar textures to create a cohesive environment rather than just giving the player highway hypnosis (Fortress.wad).
    • By Zalewa · Posted
      This is a really great map with some rough start that may leave you a tad annoyed but if you persevere you will be content. Difficulty is moderate, though ammo is limited and you will be in some tight spaces here and there. I don't dig the D64 sounds and music, as always.
    • By JudgeDeadd · Posted
      Cool mapset with good gameplay and imaginative challenges.
    • By GhoulDesecrator · Posted
      Had lots of fun playing it. Good levels, great aesthetics, and well humored. It's short too so i recommend checking it out.
    • By Summer Deep · Posted
      I initially had very high hopes for this wad, but they were to be dashed, as will be apparent later in this review.   The author, one Scot Ranney, produced a series of FUBAR Doom 2 wads in the mid 1990s. FUBAR 1 was interesting, but far too easy on account of the superabundance of health and ammo. FUBAR 2 was commendably challenging, but let down by obscure progression and bugginess.   FUBAR 3 looked like the real deal on the strength of its first two maps which are tough, atmospheric and imaginative (not to mention a bit weird - check out the way the end of the first map is linked to the opening of the second...). Map 3 starts off with the player facing up to a Spider Mastermind and a group of Arachnotrons, but it's a lot easier than it ought to have been, and really a bit of lazy design. That's followed by a complex switch puzzle which will please some, but leave others concerned for their slowly diminishing sanity. Map 4 has fairly difficult combat situations, but the sense of progression is lacklustre and some areas don't make much sense. The highlight is the exit room, for which you will need plenty of plasma, health and armour, not to mention a bit of luck.   But level 5, WTF?!! There may be some obvious or not so obvious solution which I missed completely, but really it seemed here that Ranney had decided to sign off by devaluing his own wad and disrespecting those who had taken the trouble to play it. You'll have to try it yourself to see what I mean by this, all I'll say is that this wad could and should have been a jewel amongst its contemporaries, if its author had taken the trouble to make it so....   5 stars each for the first two levels, three for the next two, zero for the last one.