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Pyrrhic

   (3 reviews)
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About This File

15 tested and finely tuned maps for duel. Uses stock Doom 2 textures for a clean old school style. Hard difficulty includes BFG.


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Spie812

  

I'm not really a big deathmatch player, but I played this with a couple friends a few weeks ago and had a blast. The maps are small (4 players best), fast paced, and have good flow and item placement. All of the maps were really fun, to the point where I can't pick a favorite or least favorite. I would definitely recommend this to someone looking for a good couple maps to kill their friends on.

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Doomkid

  

Free-flowing maps with enough space to move around comfortably, well placed weapons / spawns and a very clean yet very classic aesthetic. Absolutely recommended.

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Decay

  

A modern mapset that captures the feel of oldschool maps perfectly. Many of these maps have the potential to become staples in OS duel and DM compilation sets. There are plenty of good set-ups yet they might be considered unconventional, making these maps stand out from other releases in recent years. Standard vanilla themes, clean texturing and structuring. Constant clean-ups minimized any outcroppings that might catch a player for smooth movement. Good variety of weapon spawns and usage, only a few SSG slugfests. Overall good variation in heights throughout the maps without being too over-dramatic.

 

An absolute must try for any OS loving pvp player, and a good time for 1v1 or 3-4 person free for all.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
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