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I can't see shit without my glasses

   (7 reviews)
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Zalewa

  

With such minimalistic description I was expecting something that subverts all expectations of a coherent map and folds into a disaster. However, it's not entirely the case. The maps are definitely different, especially in the geometry department, but they play well and have action that never stalls. There are some astonishingly interesting visuals here and there. In general, despite the very "freestyle" application of textures, the maps look well.

 

E2M7 is definitely broken as the sector floor heights in one place don't form passable stairs where it's clear that they should.

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StevenC21

  

I am not a fan of putting swastikas on the automap.

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tempdecal.wad

·

  

I wasn't expecting it to be that good, this type of levels that give you berserk and chainsaws at starts and has you fight your way to the exit is kind of rare, it's also slightly puzzle oriented, a really good episode 2 replacement.

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SP_FACE1

· Edited by SP_FACE1

  

Well okay, this is some weird shit. Thankfully in a good way. The text file description is pretty minimal but it does tell you that it's an episode 2 replacement. And that it is indeed. Textures are pure episode 2 and style is abstract hell which doesn't sit well with my taste buds. However this is an excellent example of how a visually not so good-looking level can be extremely fun and original. And the basic texturing is counterbalanced with some nice and uncommon detailing, peculiar puzzles and strange use of lighting.

 

Next paragraph has spoilers. So if you don't want to get spoiled just play the WAD.

 

The first level gives you berserk, a lot of them, so fight your way through those zombies and demons with your fists. At the entrance of the second map the writing on the floor tells you to "RUN". Run where? Who cares, just run or you get chewed out alive. When you reach the chainsaw you get your answer. There are similar nice traps and puzzles dropped here and there throughout the WAD. Some are more unconventional, some more traditional. E.g. I got trapped under a crusher more than once and every time I did I felt I deserved it. Maybe I've played the wrong WADs but usually the crushers I encounter are ones I can see or hear miles away and then easily avoid them. These crushers didn't give a lot of time to react, especially if you have the mind of an innocent puppet: "Look, a backpack! Let me run to it immediately!" The coolest puzzles in the WAD were with the Voodoo dolls. One of the puzzles could be bugged though or I just didn't understand how to solve it (I mean the secret exit). I tried to figure out what the title of the WAD means: "I can't see shit without my glasses". After the Voodoo dolls I thought it's a reference to the message you get in Quake when you accidentally kill your team mate: "Player checks his/her glasses". Well, maybe that's too far-fetched.

 

Fights were designed well. Many levels were purposefully concentrated on using a certain weapon and fights were made around that. Despite the puzzle emphasis the flow of the levels was good. The small size of the levels might have also helped with that. I played on HMP. The text file says there's only UV, didn't check if that's really the case. Except the last level HMP was quite easy. There were too many items and too much health. The seventh map might have a showstopper bug. I was not able to return from the yellow skull key area.

 

In short, this is a puzzle centered episode 2 replacement composed of small and weird levels that are fun to play.

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leodoom85

  

First of all, specify the IWAD to use for this wad (it's Ultimate Doom/Doom 1)

 

Second...it was doing well with the forced berserk, chainsaw galore, weird places to see and good gameplay......

until that E2M5 crossed into me....

That map is broken...and I have 2 assumptions for that. One, that the author forgot to disable the impassable flag on linedefs in the areas, or two, the impassable flag was put on purpose. Seriously, you need to fix that soon...

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daskraut

  

i like yer style, dude!

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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