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I can't see shit without my glasses

   (7 reviews)
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Zalewa

  

With such minimalistic description I was expecting something that subverts all expectations of a coherent map and folds into a disaster. However, it's not entirely the case. The maps are definitely different, especially in the geometry department, but they play well and have action that never stalls. There are some astonishingly interesting visuals here and there. In general, despite the very "freestyle" application of textures, the maps look well.

 

E2M7 is definitely broken as the sector floor heights in one place don't form passable stairs where it's clear that they should.

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StevenC21

  

I am not a fan of putting swastikas on the automap.

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tempdecal.wad

·

  

I wasn't expecting it to be that good, this type of levels that give you berserk and chainsaws at starts and has you fight your way to the exit is kind of rare, it's also slightly puzzle oriented, a really good episode 2 replacement.

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SP_FACE1

· Edited by SP_FACE1

  

Well okay, this is some weird shit. Thankfully in a good way. The text file description is pretty minimal but it does tell you that it's an episode 2 replacement. And that it is indeed. Textures are pure episode 2 and style is abstract hell which doesn't sit well with my taste buds. However this is an excellent example of how a visually not so good-looking level can be extremely fun and original. And the basic texturing is counterbalanced with some nice and uncommon detailing, peculiar puzzles and strange use of lighting.

 

Next paragraph has spoilers. So if you don't want to get spoiled just play the WAD.

 

The first level gives you berserk, a lot of them, so fight your way through those zombies and demons with your fists. At the entrance of the second map the writing on the floor tells you to "RUN". Run where? Who cares, just run or you get chewed out alive. When you reach the chainsaw you get your answer. There are similar nice traps and puzzles dropped here and there throughout the WAD. Some are more unconventional, some more traditional. E.g. I got trapped under a crusher more than once and every time I did I felt I deserved it. Maybe I've played the wrong WADs but usually the crushers I encounter are ones I can see or hear miles away and then easily avoid them. These crushers didn't give a lot of time to react, especially if you have the mind of an innocent puppet: "Look, a backpack! Let me run to it immediately!" The coolest puzzles in the WAD were with the Voodoo dolls. One of the puzzles could be bugged though or I just didn't understand how to solve it (I mean the secret exit). I tried to figure out what the title of the WAD means: "I can't see shit without my glasses". After the Voodoo dolls I thought it's a reference to the message you get in Quake when you accidentally kill your team mate: "Player checks his/her glasses". Well, maybe that's too far-fetched.

 

Fights were designed well. Many levels were purposefully concentrated on using a certain weapon and fights were made around that. Despite the puzzle emphasis the flow of the levels was good. The small size of the levels might have also helped with that. I played on HMP. The text file says there's only UV, didn't check if that's really the case. Except the last level HMP was quite easy. There were too many items and too much health. The seventh map might have a showstopper bug. I was not able to return from the yellow skull key area.

 

In short, this is a puzzle centered episode 2 replacement composed of small and weird levels that are fun to play.

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leodoom85

  

First of all, specify the IWAD to use for this wad (it's Ultimate Doom/Doom 1)

 

Second...it was doing well with the forced berserk, chainsaw galore, weird places to see and good gameplay......

until that E2M5 crossed into me....

That map is broken...and I have 2 assumptions for that. One, that the author forgot to disable the impassable flag on linedefs in the areas, or two, the impassable flag was put on purpose. Seriously, you need to fix that soon...

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daskraut

  

i like yer style, dude!

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  • File Reviews

    • By meapineapple · Posted
      This is a great map, especially considering how much time it was made in! Short, but very enjoyable.   I recorded my playthrough of this map, and you can watch it here: https://www.youtube.com/watch?v=q-lBdiGspwo
    • By meapineapple · Posted
      An impressively large and labyrinthine map, even by 2018 standards. It was enjoyable for the most part, with reasonable health and ammo balance, and interesting to explore. My one big complaint is the teleporters - the map would have already been difficult enough to navigate without apparently patternless teleporters all throughout the map!   You can watch my two-part playthrough here: https://www.youtube.com/watch?v=z9Zrs5PcljE https://www.youtube.com/watch?v=rhzaiqfM6Uc
    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
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