I can't see shit without my glasses

   (7 reviews)
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SArais

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New from scratch

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gzdb


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leodoom85

  • 2
   1 of 1 member found this review helpful 1 / 1 member

First of all, specify the IWAD to use for this wad (it's Ultimate Doom/Doom 1)

 

Second...it was doing well with the forced berserk, chainsaw galore, weird places to see and good gameplay......

until that E2M5 crossed into me....

That map is broken...and I have 2 assumptions for that. One, that the author forgot to disable the impassable flag on linedefs in the areas, or two, the impassable flag was put on purpose. Seriously, you need to fix that soon...

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SP_FACE1

· Edited by SP_FACE1

  • 4
   3 of 4 members found this review helpful 3 / 4 members

Well okay, this is some weird shit. Thankfully in a good way. The text file description is pretty minimal but it does tell you that it's an episode 2 replacement. And that it is indeed. Textures are pure episode 2 and style is abstract hell which doesn't sit well with my taste buds. However this is an excellent example of how a visually not so good-looking level can be extremely fun and original. And the basic texturing is counterbalanced with some nice and uncommon detailing, peculiar puzzles and strange use of lighting.

 

Next paragraph has spoilers. So if you don't want to get spoiled just play the WAD.

 

The first level gives you berserk, a lot of them, so fight your way through those zombies and demons with your fists. At the entrance of the second map the writing on the floor tells you to "RUN". Run where? Who cares, just run or you get chewed out alive. When you reach the chainsaw you get your answer. There are similar nice traps and puzzles dropped here and there throughout the WAD. Some are more unconventional, some more traditional. E.g. I got trapped under a crusher more than once and every time I did I felt I deserved it. Maybe I've played the wrong WADs but usually the crushers I encounter are ones I can see or hear miles away and then easily avoid them. These crushers didn't give a lot of time to react, especially if you have the mind of an innocent puppet: "Look, a backpack! Let me run to it immediately!" The coolest puzzles in the WAD were with the Voodoo dolls. One of the puzzles could be bugged though or I just didn't understand how to solve it (I mean the secret exit). I tried to figure out what the title of the WAD means: "I can't see shit without my glasses". After the Voodoo dolls I thought it's a reference to the message you get in Quake when you accidentally kill your team mate: "Player checks his/her glasses". Well, maybe that's too far-fetched.

 

Fights were designed well. Many levels were purposefully concentrated on using a certain weapon and fights were made around that. Despite the puzzle emphasis the flow of the levels was good. The small size of the levels might have also helped with that. I played on HMP. The text file says there's only UV, didn't check if that's really the case. Except the last level HMP was quite easy. There were too many items and too much health. The seventh map might have a showstopper bug. I was not able to return from the yellow skull key area.

 

In short, this is a puzzle centered episode 2 replacement composed of small and weird levels that are fun to play.

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dmg_64

· Edited by dmg_64

  • 5
   2 of 3 members found this review helpful 2 / 3 members

I wasn't expecting it to be that good, this type of levels that give you berserk and chainsaws at starts and has you fight your way to the exit is kind of rare, it's also slightly puzzle oriented, a really good episode 2 replacement.

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  • 5
   3 of 7 members found this review helpful 3 / 7 members

i like yer style, dude!

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StevenC21

  • 2
   0 of 5 members found this review helpful 0 / 5 members

I am not a fan of putting swastikas on the automap.

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Zalewa

  • 3
  

With such minimalistic description I was expecting something that subverts all expectations of a coherent map and folds into a disaster. However, it's not entirely the case. The maps are definitely different, especially in the geometry department, but they play well and have action that never stalls. There are some astonishingly interesting visuals here and there. In general, despite the very "freestyle" application of textures, the maps look well.

 

E2M7 is definitely broken as the sector floor heights in one place don't form passable stairs where it's clear that they should.

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  • File Reviews

    • By Xindage · Posted
      Its a very simple map focused in one theme Slaughter, map filled whit revenants and other monsters has you progress, it's indeed hard but looks beatable, if you're a pro gamer give it a try.
    • By Xindage · Posted
      Fror Who want high dificult stuff and mass archivile usange this wad is for you, otherwise you're going to rage quit easily, i tried my harded to keep playing but after 1 hour i gave up it's way too hard.
    • By NuMetalManiak · Posted
      the community is very selective when it comes to liking strange things. you have weird mapsets like this and nicolas monti sets, and they are either hated, liked, or completely ignored altogether. i mean, just look at how this one is structure, no sign of anything realistic, the monsters and textures are laid out in various ways. and then there's a few jumping parts to the maps.   but in the end, it is still very much playable. I believe this is what matters most. who cares about the author's opinions on things at this point. as long as he makes a mapset playable from start to finish, it can be played and even replayed at anyone's leisure. therefore, i will award this 5 stars. it was the kind of thing you can expect if you play a joe-ilya megawad, but if you mustered enough courage not to immediately call his work crap upon booting up the game and seeing and playing the maps, then it's all fine and dandy. it's just something to get used to.
    • By Count651 · Posted
      This wad was quite a love/hate relationship for me. Episode 1 and 2 were fantastic. They flowed so well and were challenging without being stupid. Sadly once I got to episode 3 the wad took a turn for the worst. Most of episode 3 is too dark, too big, too confusing, and too full of mandatory damaging sectors without a radsuit. Episodes 1 and 2 were a blast but 3 and 4 just felt like a lot of work. I had to use the console to give myself radsuits and light amp goggles many times. Its no fun to find a secret soul sphere if you're just gonna burn it all away crossing lava without a radsuit. In the end I'd highly recommend the first 2 episodes. They're what Doom is all about; fast fun simple maps. The later half was quite the opposite.
    • By galileo31dos01 · Posted
      Done on HMP/continuous/saves.   Top quality megawad here. Lots of incredible visuals and details, each episode has a different theme, designed with really nice custom textures. You get mountain bases, dark castles, hellish environments, huge underground caves, lunar bases, and a few secret surprises. And there's a fun adventure factor in every episode, the author not only put work into fast-paced gameplay but also exploratory settings. For example, almost all of the maps in further episodes are open spaces with platforming and walkways descending into damaging liquids, and lots of optional caves to find goodies. In addition, tight scenarios are dark and spooky, creating a real sense of suspense on what's coming. Music is really good, some of the tracks are also in Ancient Aliens. Favourite tracks are 06, 11, 22 and 27
      So, like I said before, the maps are all fast-paced. Right from the beginning, you are demanded to move and find appropriate tools to get started. Nothing is overwhelming, but the usage of monsters is really well thought. Skillsaw seems to have a fetish for snipers in the form of "dead simple" enemies, because they are mostly used to harass you from different distances if you're not fast. Apart from that, he mixed incidental combat with multiple traps. From a viles+crushers maze, to a mancubus you have to guard, to a ghost town (yes, stealth monsters), or even a secret full filled with explosive zombies you'll probably panic and laugh out loud like I did.    The new monsters have their ups and downs. From the get-go, imps and demons suffered a few transformations. Upgrade pinkies are fine, creepy, bite quicker. You don't want to use the chainsaw against them, which is my only dislike because I'm fond of that weapon. On the other side, the new imps are annoying... nothing else to say. Lost souls look cool. Then, spiders have red eyes, and the smaller ones can spawn arachnorbs (mostly a cinematic effect, only problematic when telefragging the spiders), which are my favourite enemies of the set, nasty but fragile, and funny. Kamikaze troopers are like explosive balloons of meat, hilarious enemies, I simply could not get mad at them for killing me. Pyro Knights are my third favourite, I recall one instance where a cyberdemon hit a pack and they scratched him to death in a matter of seconds. Super Mancubi don't add something special, they look cool though. Cybruisers are a fair replacement for the cyber/baron in the way they were used, and also look good, but just that, and poor SMMs were deprived of their boss privileges (immunity to splash damage and loud sounds). Diabolist is a great boss, although I feel like there should have been a texture showing the monster, like in Doom there's an IoS texture.    As for weapons, well the pistol may shoot faster but it still aims like crap at any range. I did used it a lot more than the regular pistol. The minigun is awesome, and the idea that chaingunners don't drop them is good, makes it a higher valuable weapon.    Secret wise, there is a wide variety. Hidden switches, a passage behind a waterfall, a teleport on liquid floors, those are the most common. I like that some of them provide an intense fight before you get your gifts. There's a secret easter egg I found via IDDT (of course, behind a generic wall), it has a really cool effect with the music and if you have played other Skillsaw's mapsets, you'll recognize it.    Favourite maps: 06, 07, 10, 18, 22, 24, 27, 29. The rest are nice too.   Overall, yeah it's obvious that this mapset has a high value for speedrunning, but if you're a slow motion player like me, you'll still love this, just don't forget to always charge your minigun first! My rate is 9/10.