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Doom 0 (abandoned beta)

   (3 reviews)
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About This File

This is a megawad project I started way back in 2013 but was burnt out of finishing it halfway through because I wasn't feeling like it despite having the rest of the maps sketched on my middle school notebooks and because I've lost two huge maps (MAP15 and MAP29) because of a lack of memory in my PC. In short, this was collecting dust for years and I've improved over the years and don't like most of the maps here very much nowadays, so I've decided to leave this project behind and move on, enjoy some of my earliest efforts.


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MuratMikal

  

Highly disagree here with NuMetalManiak. I tend to like some earlier desinging maps but this is just horrendous. Boxing desing, obtuse progression, not balanced gameplay, all that is bad in DOOM is on this wad. How anyone waste their time playing this shit is beyond me. This shouldn't never be uploaded to idgames, instead should go straight to the recycle bin.

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NuMetalManiak

  

the community is very selective when it comes to liking strange things. you have weird mapsets like this and nicolas monti sets, and they are either hated, liked, or completely ignored altogether. i mean, just look at how this one is structure, no sign of anything realistic, the monsters and textures are laid out in various ways. and then there's a few jumping parts to the maps.

 

but in the end, it is still very much playable. I believe this is what matters most. who cares about the author's opinions on things at this point. as long as he makes a mapset playable from start to finish, it can be played and even replayed at anyone's leisure. therefore, i will award this 5 stars. it was the kind of thing you can expect if you play a joe-ilya megawad, but if you mustered enough courage not to immediately call his work crap upon booting up the game and seeing and playing the maps, then it's all fine and dandy. it's just something to get used to.

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Doomless Dare

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It was good enough although its been cancelled

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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