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YOUR DEAD! the terrible tomb...

   (1 review)
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About This File

YO EVERY THIS IS MY FOUR LEVEL I HOPED YOU ENJOY IT!!!!

story:

a long time you stayed at the base, "man, this place BORING!" you said in frustration. Nothing to do, you decide to take a walk in the country. suddently, you are radio by UAC high command: marine, we have descovar that the demon have constructed a base, and it is close in your visincity! we believe they are conducting many research there and we need to put a stop to this, your mission to clear out the base then infilterate the communacation center and radio for backup.


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baja blast rd.

· Edited by rdwpa

  

Astonishingly, this is no trollmap. It still won't be for everyone. 

 

Visuals are generally ugly, but every area is redeemable, and interesting, for one reason or another: enigmatic mood, striking use of scale, strange custom textures, narrative detailing, etc. Clocking in at above 20 minutes without foreknowledge, it's one of darkmaster's longer maps, and he changes up the style from area to area to keep it fresh. A good idea, imo, since no one style herein is compelling enough to justify full persistence. 

 

Combat looks crude and spammy (it has a "throw in lots of revenants and, oh yeah, viles" flavor to it) but looks can be deceiving. It plays surprisingly well if you're fine with the difficulty. UV is tough. Difficulty settings are implemented, though, and HNTR and HMP yank away archviles and add powerups. Most of the monster count remains. Even HNTR is full of mid-tier bully mobs and hectic crossfire.

 

This is easily my favorite darkmaster map.

 

Also, the story in the text file is phenomenal. 
 

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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