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About This File

Inspired by JP LeBreton's discussion with John Romero at https://www.youtube.com/watch?v=rV6HlBa88js&feature=youtu.be&t=80 and Blackmantis' research at https://www.doomworld.com/forum/topic/85756-found-doom-sky-source-files/, in 2017, we traveled to Yangshuo County, China to try and find the cave from which Tom Atwood photographed "Yangshuo Cavern" sometime in the late 80s or early 90s. Also known as MAJEST3.TIF, this image was distributed by Aris Entertainment in 1991 and 1992 via royalty free CD-ROMs like "MediaClips Majestic Places" and "The Best of MediaClips," an example of which can be downloaded at https://archive.org/details/The_Best_of_MediaClips_2.0.1_Aris_Entertainment_1994. After finding its way into the offices of id Software during the development of DOOM, Atwood's photograph of the Karst Mountains became Phobos, the skybox for the shareware episode of the game, "Knee Deep in the Dead."

Not Moon Hill or Butterfly Spring or Dragon Water Cave, asking for the location of "Yangshuo Cavern" is the equivalent of asking for the location of "California Hill" when searching for the Bliss Screen. Beyond the immensity of the mountain range and vagary of Atwood's original title, in many ways Yangshuo County exemplifies the larger process of historical erasure and cultural amnesia in China. Villages alongside the Li River are undergoing rapid development; every cave we entered was full of concrete, colored lights, and consumed Monkey Kings; and even local cavers and climbers were stumped...is it even possible to find "Yangshuo Cavern" in 2017?

The history of Yangshuo is not only occluded when it comes to DOOM, but also in relation to China more broadly. Even though the 20 RMB note features a shan shui-esque rendering of the region's famous mountains, hills, and caverns along the Li River, Yangshuo is not an ancient site of art and culture. In fact, landscape painters only made their way to the Karst Mountains en masse as refugees during the Second Sino-Japanese War between 1937 and 1945. Whether remediated as an ancient site of national pride or as the backdrop for the shareware episode of DOOM, in many ways Yangshou may as well be Mars.

In this short, single map .WAD, photographs we took while floating down the Li River replace the skybox and sprites of DOOM while Aris Entertainment's original musical accompaniment, MAJEST3.WAV, replaces the music. This is the first of a series of levels we are designing as an essay/megawad about the technologies, histories, and cultures of play around DOOM in China.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.