Kill 'Em With Kindness

   (5 reviews)
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Author

Amber Graham

About This File

In this wad, I create an intimate experience full of tiny interactions and surprises. It is a fully hand-drawn, wholesome environment in which the player waters flowers, pets their dog, and wanders around in nature.

It was extremely interesting for me to create something so feminine and gentle out of a game so masculine and violent. I realized that what I was creating became so much more than just a wholesome environment. I was modifying death animations so that when you water a flower "enemy" with your watering can "weapon," the flower starts to dance rather than die. Or the dog, a modification of the demon, goofily wobbles around and follows you out of a need for love rather than out of a desire to kill.

Credits

Music Comes From https://archive.org/details/BanjoImprovTune

Base

New from scratch

Build Time

2 days

Editors Used

Slade 3.1.2


2 people like this


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Fonze

  • 3
   2 of 2 members found this review helpful 2 / 2 members

Adorable is a word I'd agree with for this wad and will start my review with for the purpose of extending the power of the subliminal advertising here.

 

Unfortunately, this wad is small and limited in resources, so even trying to look at this in the light of wads that don't contain maps still has this wad coming up short. Would love to see the author take these assets, add some more, and learn about map design in the advanced GzDoom engine, as this has potential and it would be cool to explore some more areas with this going on.

 

Definitely give it a download and a quick look, if just for how cutesy it is :D

2 people like this

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Pure Hellspawn

  • 4
  

4 out of 5 just because it was funny summoning friendly demons to bite the flowers.

 

Also watching a friendly cyberdemon not having any effect on the flowers was fun too.

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Obsidian

  • 4
  

Adorable, if a bit insubstantial: I'd give this 3 stars due to how little there is, but I feel like I'd be ruining someone's day if I did. Also the default hand acts as a somewhat rapid weak chainsaw in the stock maps, heh.

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DyingCamel

  • 4
  

Adorable, but sadly only one room. Wish there were more so I could spend more than 5 minutes in this world. Love super creative stuff like this!

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Ajora

  • 4
  

I really enjoyed playing this, even though there isn't a lot of content. It's relaxing and cute, and that's really all it needs to be. I would love to see more Doom WADs like this.

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  • File Reviews

    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.
    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.