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Miskatonic Trip

   (2 reviews)
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About This File

This is a five level mini-episode for Doom 2, Map01,02,04,05 are made from scratch except Map03 which is one I have made before but I didn't release it.

Miskatonic Trip: You have been called in the middle of the night to do some Demon-cleansing in some UAC base located closer to your neighborhood. You will have to travel right there on your own and taking down any demon opposition along your way.

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It's fine. A very old-school styled series of maps. From the description's mention of Blood textures & music, I was expecting some more of that game's atmosphere. But the new textures are used extremely sparingly and it feels very much like a standard Doom wad. The problem I had was that it was just so easy and standard it got boring. The vast majority of action is shooting imps & soldiers in techbases with a super shotgun or chaingun. Higher-tier monsters are underutilized (for example, the Mancubus only appears in the final map). You do get a rocket launcher & plasma gun, but they very rarely feel necessary. It's a good wad for if you want something real easy to play through, guaranteed no stress or frustration.

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A mostly-base themed WAD with some theme-mixing and "reelism geometry" here and there. It's mostly straight-forward, with some minimally annoying backtracking. Visuals are also just at the sufficiently not-boring level. Shooting is easy for the most part with most enemies coming at you from the front and with some traps that are not too difficult to outmanuever. It's good for some light-weight play where you don't want to focus too much and just seek something to doze off to.

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  • File Reviews

    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?