Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Miskatonic Trip

   (2 reviews)
Sign in to follow this  


About This File

This is a five level mini-episode for Doom 2, Map01,02,04,05 are made from scratch except Map03 which is one I have made before but I didn't release it.

Miskatonic Trip: You have been called in the middle of the night to do some Demon-cleansing in some UAC base located closer to your neighborhood. You will have to travel right there on your own and taking down any demon opposition along your way.

User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



It's fine. A very old-school styled series of maps. From the description's mention of Blood textures & music, I was expecting some more of that game's atmosphere. But the new textures are used extremely sparingly and it feels very much like a standard Doom wad. The problem I had was that it was just so easy and standard it got boring. The vast majority of action is shooting imps & soldiers in techbases with a super shotgun or chaingun. Higher-tier monsters are underutilized (for example, the Mancubus only appears in the final map). You do get a rocket launcher & plasma gun, but they very rarely feel necessary. It's a good wad for if you want something real easy to play through, guaranteed no stress or frustration.

Share this review

Link to review


A mostly-base themed WAD with some theme-mixing and "reelism geometry" here and there. It's mostly straight-forward, with some minimally annoying backtracking. Visuals are also just at the sufficiently not-boring level. Shooting is easy for the most part with most enemies coming at you from the front and with some traps that are not too difficult to outmanuever. It's good for some light-weight play where you don't want to focus too much and just seek something to doze off to.

Share this review

Link to review
  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5