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Miskatonic Trip

   (2 reviews)
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About This File

This is a five level mini-episode for Doom 2, Map01,02,04,05 are made from scratch except Map03 which is one I have made before but I didn't release it.

Miskatonic Trip: You have been called in the middle of the night to do some Demon-cleansing in some UAC base located closer to your neighborhood. You will have to travel right there on your own and taking down any demon opposition along your way.


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whirledtsar

  

It's fine. A very old-school styled series of maps. From the description's mention of Blood textures & music, I was expecting some more of that game's atmosphere. But the new textures are used extremely sparingly and it feels very much like a standard Doom wad. The problem I had was that it was just so easy and standard it got boring. The vast majority of action is shooting imps & soldiers in techbases with a super shotgun or chaingun. Higher-tier monsters are underutilized (for example, the Mancubus only appears in the final map). You do get a rocket launcher & plasma gun, but they very rarely feel necessary. It's a good wad for if you want something real easy to play through, guaranteed no stress or frustration.

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Zalewa

  

A mostly-base themed WAD with some theme-mixing and "reelism geometry" here and there. It's mostly straight-forward, with some minimally annoying backtracking. Visuals are also just at the sufficiently not-boring level. Shooting is easy for the most part with most enemies coming at you from the front and with some traps that are not too difficult to outmanuever. It's good for some light-weight play where you don't want to focus too much and just seek something to doze off to.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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