Passage

   (1 review)
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Author

Jonny Hopkins

About This File

Explore a familiar retail store in an unfamiliar setting.

Base

New

Build Time

a few days

Editors Used

Slade 3.2.1




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SuperArjunaButt

  • 2
  

Uhm, ok?  I get the idea of setting a Doom level in a Target; there are plenty of levels and other games with such an A  E  S  T  H  E  T  I  C, but other than follow reindeer around and stumble upon random damage sectors, I'm not getting much out it.  Maybe take some more time to flesh it out?

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  • File Reviews

    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5
    • By Walter confetti · Posted
      Funny short map, I remember to have played already this map quite long time but I don't remember where... Anyway I like the new music.