Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

NOT

   (2 reviews)

Guest

About This File

About a year ago, there was a small CP on DW that was about putting the Aquatex texture pack, created by jmickle66666666, to good use or something, as the pack was planned to be included into Freedoom. At about the same time I've finished JUPCARN3.WAD and was in search of new mapping thrills when I stumbled upon this thing, and opted for a MAP03 slot. After a month of hard work, I came up with a badass techbase map, but apparently everyone stopped giving a damn about the project, so the map was just kinda rotting there for about a year. Well not anymore ayy lmao


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Marcaek

  

It's fun if you like Memento Mori's style of rectangular techbase crawls and weird gimmicks. A solid beginner map although I think some people are going to have trouble discerning what the 3 switch actually does. Bit heavy on switches and the hunting thereof.

Share this review


Link to review
Zalewa

  

Claustrophobic areas where the environment is your main enemy and the monsters are just there to help it. The map is very tight on ammo and you can only dream about getting shotgun weapons. This is combined with some base-themed textures that I'm not particularly fond of. The whole map gives off an Eternal vibe, though it's not as confusing. In its entirety, it does play well, probably because it really builds this sense of constant threat where the threat is the level itself.

Share this review


Link to review
  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
×