Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

NOT

   (2 reviews)

Guest

About This File

About a year ago, there was a small CP on DW that was about putting the Aquatex texture pack, created by jmickle66666666, to good use or something, as the pack was planned to be included into Freedoom. At about the same time I've finished JUPCARN3.WAD and was in search of new mapping thrills when I stumbled upon this thing, and opted for a MAP03 slot. After a month of hard work, I came up with a badass techbase map, but apparently everyone stopped giving a damn about the project, so the map was just kinda rotting there for about a year. Well not anymore ayy lmao


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Marcaek

  

It's fun if you like Memento Mori's style of rectangular techbase crawls and weird gimmicks. A solid beginner map although I think some people are going to have trouble discerning what the 3 switch actually does. Bit heavy on switches and the hunting thereof.

Share this review


Link to review
Zalewa

  

Claustrophobic areas where the environment is your main enemy and the monsters are just there to help it. The map is very tight on ammo and you can only dream about getting shotgun weapons. This is combined with some base-themed textures that I'm not particularly fond of. The whole map gives off an Eternal vibe, though it's not as confusing. In its entirety, it does play well, probably because it really builds this sense of constant threat where the threat is the level itself.

Share this review


Link to review
  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
×