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Vertigo Temple

   (2 reviews)
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About This File

You are dropped into an odd temple located in the middle of nowhere, filled with hordes of demons and creatures. Your only way out is through, and you're not sure who or what is behind this, but you're determined to find out.


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Zalewa

   1 of 1 member found this review helpful 1 / 1 member

This map is an example of good ingredients mixed with bad ingredients resulting in a mush that's not too fun to consume. The enemies are fast, bullet-sponge killing machines while you're fragile. The plasma-rifle-skull-rod weapon is pathetic in the damage it deals. The rocket-launcher-phoenix-rod doesn't have enough ammo. The SSG feels like it's been nerfed. Played on "Normal", I shudder to think what it's like on "Hard".

 

I don't mind the Quake visuals or the map architecture itself or the layout, I think it's all good or at least fine. I just think that with differently balanced enemies the map would be much more fun to play.

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Poohlyash

· Edited by Poohlyash

   1 of 1 member found this review helpful 1 / 1 member

This map wasn't fun. I lost my interest halfway thru. New gameplay gimmicks and interesting visuals could somehow support my interest in the map, but...
THE MAP IS TOO BIG: Bigger is not better, and never was like that, and it seems like forever to actually beat it.
VISUALS ARE UGLY: Brown on brown with brown and sprinkles of brown on top, no color variety at all. Architecture isnt that impressive and usage of slopes is justified with nothing.
UNNECESSARY/BAD ZDOOMISMS: Slopes mentioned above, custom monsters, that are just normal monsters but it takes forever to actually kill them, like that ice baron of hell, that can tank thru 13 ssg shots like he doesn't care and has no painstate, and weapons with sprites ripped from hexen/heretic/whatever with same functionality, stats, but even shittier, rocket launcher replacement now has recoil, that if somehow affects gameplay, then tottaly not in your advantage, and plasmagun replacement, missiles of which is so massive, they block half of the screen, and are glowing with dynamic lights, so you tottaly wont see shit while trying to shoot anyone really. Also, death script, why?
GAMEPLAY IS BAD: Switchhunt of the map that is filled with bulky new enemies and revenants(Do you have some sort of thing for them?). Player is always short on both ammo and hp. Traps are usually either something opening behind you or you being locked in tight space with lotsa bulky enemies/revenants. Sometimes there is no indication on where to go or what to do next, if, ofcourse, there is no door right next to the switch, how would player realize that he needs to hit that giant bell after the fight to retrieve golden key?
Overall 2 cos of effort.

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  • File Reviews

    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
      For players who enjoyed the original Doom, this wad set would appeal to them more than anything. The design is dedicated around the original game and in the styles of John Romero and Sandy Petersen. If there is one thing this wad truly does accomplish more so than anything, it is that the maps could pass for official id releases. For players who are new to trying custom wads, this is a decent one to begin with.    There are a number of maps that truly feel like you're playing a sequel to the original Doom. E1 follows the tech base style of Romero's level design from the original game with faithful renditions. The maps are mixed up, so they don't come off as copies to the original game's levels. Reactor Core feels like a legitimate sequel to Computer Station from the original game. Each level contains tons of secrets that are well hidden and some have hidden keys leading to doors, much like the original E1 had. The boss map with the barons is a faithful rendition that turns up the challenge a bit for expert players of the original game.    I personally found E2 to be more interesting than the Romero style maps. The textures offer a blend of tech base and the hellish look but it's more fluid in this wad as the levels progress. As the player progresses, the levels begin to look more and more hell-like leading up to the boss map with the cyberdemon The intermission screen fades into darkness the closer you get to the last level. The E2 levels do not so much feel like sequels and faithful renditions of E2 from the original game, but more in a way of carrying that torch to design levels that are similar. There's a couple moments where the influence can be felt back to the original game, but not every level will remind the player of a specific level. The cyberdemon fight itself is made more challenging with the use of teleporters. E2's secret level is the best in this wad offering fast paced combat.    E3 is where things begin to really change compared to the original game. The hell levels have a lot more going on to them and overall, feel much bigger than that of the original game. Chapel of Scorn is the one map in the whole game that sums up Sandy Petersen's level design style more than anything. It has an outside area resembling Sough Of Despair while the inside is similar to Unholy Cathedral (and contains a new secret puzzle that is something he would've done in the original game). Towards the end, Depths could be considered a weak level compared to the original game's level in it's slot (Mt. Erebus) but by this point, that's more of a nitpick than a criticism (my only real complaint is that the Mt. Erebus style level is a secret and not in the level order). The textures for E3 have never looked better than what you get here in this wad. Unlike the original game, the Spidermastermind boss fight is a legitimate challenge here since you can't just run up and BFG blast her. The boss stage involves crushing ceilings and a moving platform making for what feels like a grand boss battle.    Overall, I would rank this map set a 5 out of 5. The love is felt back to the original game as the team involved for this wad pay tribute to id's style of level making. For Doom players first venturing away from official levels and trying community projects for the first time, this is most definitely a good place to begin with custom wads.     
    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
    • By Voltcom9 · Posted
      This was an experience similar to the end of the movie 2001... It throws all conventional Dooming etiquette out the airlock and into the vacuum of space. Once I started playing this I simply had to keep playing, just to see how ridiculously stupid things could get.  As a jokewad I'd say it does it's job pretty well. It's worth a download if you want a laugh. 
    • By Xyzzy01 · Posted
      Totally not biased giving this review or anything... :D
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