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Vertigo Temple

   (2 reviews)
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You are dropped into an odd temple located in the middle of nowhere, filled with hordes of demons and creatures. Your only way out is through, and you're not sure who or what is behind this, but you're determined to find out.


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Zalewa

  

This map is an example of good ingredients mixed with bad ingredients resulting in a mush that's not too fun to consume. The enemies are fast, bullet-sponge killing machines while you're fragile. The plasma-rifle-skull-rod weapon is pathetic in the damage it deals. The rocket-launcher-phoenix-rod doesn't have enough ammo. The SSG feels like it's been nerfed. Played on "Normal", I shudder to think what it's like on "Hard".

 

I don't mind the Quake visuals or the map architecture itself or the layout, I think it's all good or at least fine. I just think that with differently balanced enemies the map would be much more fun to play.

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Poohlyash

· Edited by Poohlyash

  

This map wasn't fun. I lost my interest halfway thru. New gameplay gimmicks and interesting visuals could somehow support my interest in the map, but...
THE MAP IS TOO BIG: Bigger is not better, and never was like that, and it seems like forever to actually beat it.
VISUALS ARE UGLY: Brown on brown with brown and sprinkles of brown on top, no color variety at all. Architecture isnt that impressive and usage of slopes is justified with nothing.
UNNECESSARY/BAD ZDOOMISMS: Slopes mentioned above, custom monsters, that are just normal monsters but it takes forever to actually kill them, like that ice baron of hell, that can tank thru 13 ssg shots like he doesn't care and has no painstate, and weapons with sprites ripped from hexen/heretic/whatever with same functionality, stats, but even shittier, rocket launcher replacement now has recoil, that if somehow affects gameplay, then tottaly not in your advantage, and plasmagun replacement, missiles of which is so massive, they block half of the screen, and are glowing with dynamic lights, so you tottaly wont see shit while trying to shoot anyone really. Also, death script, why?
GAMEPLAY IS BAD: Switchhunt of the map that is filled with bulky new enemies and revenants(Do you have some sort of thing for them?). Player is always short on both ammo and hp. Traps are usually either something opening behind you or you being locked in tight space with lotsa bulky enemies/revenants. Sometimes there is no indication on where to go or what to do next, if, ofcourse, there is no door right next to the switch, how would player realize that he needs to hit that giant bell after the fight to retrieve golden key?
Overall 2 cos of effort.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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