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Bad Religion

   (1 review)

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About This File

A single map for DOOM2 containing new weapons, monsters and powerups.


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Spectre01

  

Played in ZDoom 2.8.1 on UV with all secrets found.

Great non-linear/adventure-style map. Tastefully uses custom weapons and enemies while maintaining the more traditional Doom experience. The 11 secrets are rewarding to look for, and getting 100% can take around 50 minutes of playtime. You can also exit a lot earlier, so there is a good chunk of optional content. Would be nice to see more maps in this style. 4/5

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  • File Reviews

    • By Tango · Posted
      Fun stuff. Visuals, gameplay, music selection, it's all there :D
    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
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