(2 reviews)
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About This File

Short map with heavy use of brown metal textures.


Lorenz0 for playtesting. Derek "Afterglow" Mac Donald for Quake 1 texture pack.


New from scratch

Build Time

About a month

Editors Used

GZDoom Builder, SLADE



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  • 4

Lovely looking level, rather tough with a lot of chain gunners and revenants popping up. Good fun and the level flows nicely. Highly recommended.

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· Edited by Zalewa

  • 4

That's a Quake-themed level done right, it even maintains Quake's bizarre approach to verticality, much alike Ziggurat Vertigo did in Quake 1. ZDoomisms are kept to (relative) minimum, with polyobjects and some 3D floors being the most apparent features. Map plays smoothly with constant action and with difficulty steering towards the higher levels. The map favors revenants.

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  • File Reviews

    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5
    • By Walter confetti · Posted
      Funny short map, I remember to have played already this map quite long time but I don't remember where... Anyway I like the new music.