Pigeon Speedmapping Session 3 -- 50 Christmas Pigeons

   (2 reviews)

Author

A2Rob, Forli, JudgeDeadd, leodoom85, Myst.Haruko, Naza, NoisyVelvet, Spie812, Scotty, therektafire,

About This File

This is the third installment of Pigeon speedmapping sessions. Main goal was to make a map under a limit of three hours and the themes were:

1) Maps shouldn't go below 1024x1024 and not beyond 3072x3072. 2)Include purple or teal textures. 3)Good usage of crushers. Bonus theme: 4)Draw a signature area outside of the map to identify the mapper.

Only one theme is needed to be used. In the duration of both sessions, we had 12 maps submitted.

Credits

cc4-tex. wad zoon-tex.wad doomxmas.wad for custom content like monsters, vanilla textures/title music replacement and decorations.(File text stated that people can build/transform upon it) leodoom85 for TITLEPIC pcorf for INTERPIC TRANMAP lump is from Stardate20x7.wad Myst.Haruko for custom palette. All mappers who participate in this speedmapping session.

Title music is from doomxmas.wad Intermission music is from Undertale "might play when you fight sans"(of course in midi format).

Base

New from scratch

Build Time

2-4 hours

Editors Used

Gzdoom Builder, Doom Builder 2, Slade, Whacked.

Bugs

None, I believe.


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Zalewa

  • 4
   4 of 5 members found this review helpful 4 / 5 members

Really good maps in this pack. For speedmaps they're longer than expected, have more content than expected and have good visuals. I also like the Christmas theme.

1 person likes this

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NaZa

  • 4
  

I liked this set. A lot of very good maps, I enjoyed A2Rob's and Myst.Haruko's the most. None of the maps were bad, they were all alright for 2-3 hours. Good job everyone!

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  • File Reviews

    • By Meril · Posted
      Only first map is good, where you must run away from cacos. but when you get ssg everything becomes bad. Visualy this wad is below average (from 1995) missaligned textures, very big square rooms. At least no maze included. Maps 01-03 have a lot of backtracking, and switch hunting, but they are easy to find. Map 04 has INSANELY high lift. One way lasts so long, that you can go make dinner, clean your room, drink some beer, and still wait for it.  Overall waste of time, but not terrible. Just below average of 95 wads.
    • By TheV1perK1ller · Posted
      Pretty decent WAD by UltimateLorenzo. Overall I really dig the use of custom monsters and the addition of the Plasma Shotgun and Nailgun - they fit in quite nicely.   As for the maps themselves, I love the detailing put in each level. A lot of hard work has been put in to make these levels pop. The first five maps were excellent, the next three were tedious in that you pretty much have to shotgun everything pretty much (if done on Pistol-Start), and the final five was also quiet good, taking on a more 'Quake' style in appearance.   What's the deal with MAP13 though? No weapons to take on 250+ monsters? Obviously not meant to be Pistol Started. Good if this was made into a full-fledged megawad, but this is still certainly worthy of a playthrough.
    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]