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Project: Kate

   (10 reviews)

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About This File

Kaitlyn Anne Fox was my best friend. Now she's gone. Her sudden departure has punched a hole in my soul. The community has lost a beautiful imagination and an undeniable talent.

During the course of the five years that I came to know her personally, I made maps for her birthday on two occasions - these are the first two maps in this set. The third map was made after her passing. An outpouring of emotion went into this map's creation, and it may be a bit "heavy", for want of a better word, especially for those who were at all close to her. Just a warning there, I guess.

Rest in peace, my sweet Kate. I already miss you like nothing else. I loved you. I still do. I love you so fucking much.


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NuMetalManiak

  

yes, jimmy does know how to make difficulty just right. I believe that I have already said that when I reviewed another of his maps. but anyways, this mapset is pretty much above average regardless of who it was dedicated to. for three maps, the gameplay is pretty decent, well the cue for jumping could be made more obvious on the third map, but it works out fine anyways. a nice tribute.

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leodoom85

  

Well...first of all, the message conveyed to Kate in this wad is clear enough, even if many players or users don't know of her, which is nice. With that being said, time to analyze the maps.

 

The look of the maps are what makes this mapset a nice looking experience. I really liked the looks of some items, it makes it so adorable but the maps are that but adorable. The first map serves as a sort of introduction for what comes ahead. There's also that new weapon which replace the plasma...that was a really cool weapon. Perfect to kill durable monsters or take them out several monsters at once.

Traps that aren't hard to get caught, medium difficulty (Jimmy likes to make the maps balanced which players can appreciate that) and some nice music can be enjoyable for the rest of the maps (I liked the music of the last map).

Ah...talking of the last map, there are some gripes that are worth mentioning. The heart platforming can be frustrating if the jumps are not timed correctly and dying a lot...not the ideal way to stop a player. Maybe doing a teleport action instead of killing the player might be more.....apt. Next? the archies...if the player doesn't know the advantages of the archie's attack mixed with invulnerability and kill them instead, the player will be forced to kill himself or cheat, which is also not ideal I'm afraid.

I know that's a tad late for some future updates but....who knows :)

The very last area where there are rainbow clouds and that sprite goes back to the main purpose of the wad...which is to remember and convey the mapper's feelings to her, as a farewell. And, I'll admit, it was touching. 

Soulsphere? Ok. 4 barons with a death exit? That surprised me :D

 

Overall, it's a good mapset which I can recommend to other players to try it themselves and also...enjoy your life at the fullest...unexpected situations can happen before you know it, so cherish it as long as you live. Thumbs up!!!

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Ajora

·

  

I really love the usage of colors in these maps. All the different purples, pinks and blues manage to evoke a real Eastery feeling. At least for me, anyway. The musical selections also really compliment the visual designs. 

 

First two maps are good, clean demon slaughtering. Everything works excellently and is finely tuned. But I have to be honest, the third map just wasn't my bag. I get that its design quirks are fully intentional, but the challenges presented by said quirks simply weren't to my enjoyment. I also found the ending to be a bit unexpectedly dark. 

 

As an intensely personal passion project, I don't think any numerical score could do something like this proper justice. I can't even imagine just how much emotion you went through making these maps, but it really shows. You've got a big heart, Jimmy, and we all benefit from having you here. I'll keep your friend's spirit in my thoughts tonight.

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Zalewa

  

5 stars

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Dragonfly

  

Like others, I wasn't fortunate enough to have crossed paths with Kate. Curiosity made me try this little project and I cannot express enough what an immensely beautiful tribute this project really is. I'm sorry for everyone's loss, and to Jimmy - that was a beautiful letter to Kate in the secret area.

 

Rest in peace Kate.

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Rachael

  

I played this - it's obvious there is a lot of time and energy and investment into this. I cried while playing it, even not knowing Kate as well as I wish I did.

 

It's a tragic thing what happened to Kate and it shouldn't have happened. It's a beautiful tribute to her and I am sure she would be happy about it were she still around.

 

<3

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Hellser

  

A wonderful tribute to an equally wonderful person.

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EmotionalFelineinaMadstate

  

A great mapset, bright colors are one of my favorite things in maps.

May Kate rest in peace.

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Xaser

  

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jwilliams051197

  

Very good wad! Make more wads like this!

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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