Project: Kate

   (8 reviews)

Author

Jimmy

About This File

Kaitlyn Anne Fox was my best friend. Now she's gone. Her sudden departure has punched a hole in my soul. The community has lost a beautiful imagination and an undeniable talent.

During the course of the five years that I came to know her personally, I made maps for her birthday on two occasions - these are the first two maps in this set. The third map was made after her passing. An outpouring of emotion went into this map's creation, and it may be a bit "heavy", for want of a better word, especially for those who were at all close to her. Just a warning there, I guess.

Rest in peace, my sweet Kate. I already miss you like nothing else. I loved you. I still do. I love you so fucking much.

Credits

* Baratus - MAP01 map layout * supermatt314 - MAP01 MIDI (original song "Smile" by Daniel Ingram) * stewboy - MAP03 MIDI * Mechadon - MAP03 skies * AD_79 - palette * Fuzzball - new color for menu and message fonts * rf` - Rainbow Laser sprites/code * MTrop - base sprite for birthday candles * zrrion the insect - medikit and stimpack * NiGHTMARE - additional textures * Cage - additional textures * Cloud textures retrieved from this page: http://mekanimo-info.s3.amazonaws.com/whatsnew112.html * Kate Fox - for KATEA0, the RAINBLU texture, and for inspiring and supporting me and many others for years. I love you so much.

Base

New from scratch

Build Time

Perhaps a week or two of mapping in total

Editors Used

Doom Builder 2, GZDoom Builder, SLADE, Paint.NET


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Rachael

  • 5
   3 of 3 members found this review helpful 3 / 3 members

I played this - it's obvious there is a lot of time and energy and investment into this. I cried while playing it, even not knowing Kate as well as I wish I did.

 

It's a tragic thing what happened to Kate and it shouldn't have happened. It's a beautiful tribute to her and I am sure she would be happy about it were she still around.

 

<3

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Dragonfly

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Like others, I wasn't fortunate enough to have crossed paths with Kate. Curiosity made me try this little project and I cannot express enough what an immensely beautiful tribute this project really is. I'm sorry for everyone's loss, and to Jimmy - that was a beautiful letter to Kate in the secret area.

 

Rest in peace Kate.

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Hellser

  • 5
   1 of 1 member found this review helpful 1 / 1 member

A wonderful tribute to an equally wonderful person.

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EmotionalFelineinaMadstate

  • 5
   1 of 1 member found this review helpful 1 / 1 member

A great mapset, bright colors are one of my favorite things in maps.

May Kate rest in peace.

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Xaser

  • 5
   1 of 1 member found this review helpful 1 / 1 member

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Ajora

· Edited by Ajora

  • 4
   0 of 1 member found this review helpful 0 / 1 member

I really love the usage of colors in these maps. All the different purples, pinks and blues manage to evoke a real Eastery feeling. At least for me, anyway. The musical selections also really compliment the visual designs. 

 

First two maps are good, clean demon slaughtering. Everything works excellently and is finely tuned. But I have to be honest, the third map just wasn't my bag. I get that its design quirks are fully intentional, but the challenges presented by said quirks simply weren't to my enjoyment. I also found the ending to be a bit unexpectedly dark. 

 

As an intensely personal passion project, I don't think any numerical score could do something like this proper justice. I can't even imagine just how much emotion you went through making these maps, but it really shows. You've got a big heart, Jimmy, and we all benefit from having you here. I'll keep your friend's spirit in my thoughts tonight.

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jwilliams051197

  • 5
   0 of 1 member found this review helpful 0 / 1 member

Very good wad! Make more wads like this!

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Zalewa

  • 5
  

5 stars

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  • File Reviews

    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.