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Project: Kate

   (10 reviews)

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About This File

Kaitlyn Anne Fox was my best friend. Now she's gone. Her sudden departure has punched a hole in my soul. The community has lost a beautiful imagination and an undeniable talent.

During the course of the five years that I came to know her personally, I made maps for her birthday on two occasions - these are the first two maps in this set. The third map was made after her passing. An outpouring of emotion went into this map's creation, and it may be a bit "heavy", for want of a better word, especially for those who were at all close to her. Just a warning there, I guess.

Rest in peace, my sweet Kate. I already miss you like nothing else. I loved you. I still do. I love you so fucking much.


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NuMetalManiak

  

yes, jimmy does know how to make difficulty just right. I believe that I have already said that when I reviewed another of his maps. but anyways, this mapset is pretty much above average regardless of who it was dedicated to. for three maps, the gameplay is pretty decent, well the cue for jumping could be made more obvious on the third map, but it works out fine anyways. a nice tribute.

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leodoom85

  

Well...first of all, the message conveyed to Kate in this wad is clear enough, even if many players or users don't know of her, which is nice. With that being said, time to analyze the maps.

 

The look of the maps are what makes this mapset a nice looking experience. I really liked the looks of some items, it makes it so adorable but the maps are that but adorable. The first map serves as a sort of introduction for what comes ahead. There's also that new weapon which replace the plasma...that was a really cool weapon. Perfect to kill durable monsters or take them out several monsters at once.

Traps that aren't hard to get caught, medium difficulty (Jimmy likes to make the maps balanced which players can appreciate that) and some nice music can be enjoyable for the rest of the maps (I liked the music of the last map).

Ah...talking of the last map, there are some gripes that are worth mentioning. The heart platforming can be frustrating if the jumps are not timed correctly and dying a lot...not the ideal way to stop a player. Maybe doing a teleport action instead of killing the player might be more.....apt. Next? the archies...if the player doesn't know the advantages of the archie's attack mixed with invulnerability and kill them instead, the player will be forced to kill himself or cheat, which is also not ideal I'm afraid.

I know that's a tad late for some future updates but....who knows :)

The very last area where there are rainbow clouds and that sprite goes back to the main purpose of the wad...which is to remember and convey the mapper's feelings to her, as a farewell. And, I'll admit, it was touching. 

Soulsphere? Ok. 4 barons with a death exit? That surprised me :D

 

Overall, it's a good mapset which I can recommend to other players to try it themselves and also...enjoy your life at the fullest...unexpected situations can happen before you know it, so cherish it as long as you live. Thumbs up!!!

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Ajora

·

  

I really love the usage of colors in these maps. All the different purples, pinks and blues manage to evoke a real Eastery feeling. At least for me, anyway. The musical selections also really compliment the visual designs. 

 

First two maps are good, clean demon slaughtering. Everything works excellently and is finely tuned. But I have to be honest, the third map just wasn't my bag. I get that its design quirks are fully intentional, but the challenges presented by said quirks simply weren't to my enjoyment. I also found the ending to be a bit unexpectedly dark. 

 

As an intensely personal passion project, I don't think any numerical score could do something like this proper justice. I can't even imagine just how much emotion you went through making these maps, but it really shows. You've got a big heart, Jimmy, and we all benefit from having you here. I'll keep your friend's spirit in my thoughts tonight.

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Zalewa

  

5 stars

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Dragonfly

  

Like others, I wasn't fortunate enough to have crossed paths with Kate. Curiosity made me try this little project and I cannot express enough what an immensely beautiful tribute this project really is. I'm sorry for everyone's loss, and to Jimmy - that was a beautiful letter to Kate in the secret area.

 

Rest in peace Kate.

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Rachael

  

I played this - it's obvious there is a lot of time and energy and investment into this. I cried while playing it, even not knowing Kate as well as I wish I did.

 

It's a tragic thing what happened to Kate and it shouldn't have happened. It's a beautiful tribute to her and I am sure she would be happy about it were she still around.

 

<3

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Hellser

  

A wonderful tribute to an equally wonderful person.

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EmotionalFelineinaMadstate

  

A great mapset, bright colors are one of my favorite things in maps.

May Kate rest in peace.

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Xaser

  

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jwilliams051197

  

Very good wad! Make more wads like this!

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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