Project: Kate

   (8 reviews)

Author

Jimmy

About This File

Kaitlyn Anne Fox was my best friend. Now she's gone. Her sudden departure has punched a hole in my soul. The community has lost a beautiful imagination and an undeniable talent.

During the course of the five years that I came to know her personally, I made maps for her birthday on two occasions - these are the first two maps in this set. The third map was made after her passing. An outpouring of emotion went into this map's creation, and it may be a bit "heavy", for want of a better word, especially for those who were at all close to her. Just a warning there, I guess.

Rest in peace, my sweet Kate. I already miss you like nothing else. I loved you. I still do. I love you so fucking much.

Credits

* Baratus - MAP01 map layout * supermatt314 - MAP01 MIDI (original song "Smile" by Daniel Ingram) * stewboy - MAP03 MIDI * Mechadon - MAP03 skies * AD_79 - palette * Fuzzball - new color for menu and message fonts * rf` - Rainbow Laser sprites/code * MTrop - base sprite for birthday candles * zrrion the insect - medikit and stimpack * NiGHTMARE - additional textures * Cage - additional textures * Cloud textures retrieved from this page: http://mekanimo-info.s3.amazonaws.com/whatsnew112.html * Kate Fox - for KATEA0, the RAINBLU texture, and for inspiring and supporting me and many others for years. I love you so much.

Base

New from scratch

Build Time

Perhaps a week or two of mapping in total

Editors Used

Doom Builder 2, GZDoom Builder, SLADE, Paint.NET


3 people like this


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Ajora

· Edited by Ajora

  • 4
   0 of 1 member found this review helpful 0 / 1 member

I really love the usage of colors in these maps. All the different purples, pinks and blues manage to evoke a real Eastery feeling. At least for me, anyway. The musical selections also really compliment the visual designs. 

 

First two maps are good, clean demon slaughtering. Everything works excellently and is finely tuned. But I have to be honest, the third map just wasn't my bag. I get that its design quirks are fully intentional, but the challenges presented by said quirks simply weren't to my enjoyment. I also found the ending to be a bit unexpectedly dark. 

 

As an intensely personal passion project, I don't think any numerical score could do something like this proper justice. I can't even imagine just how much emotion you went through making these maps, but it really shows. You've got a big heart, Jimmy, and we all benefit from having you here. I'll keep your friend's spirit in my thoughts tonight.

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Zalewa

  • 5
  

5 stars

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Dragonfly

  • 5
   1 of 1 member found this review helpful 1 / 1 member

Like others, I wasn't fortunate enough to have crossed paths with Kate. Curiosity made me try this little project and I cannot express enough what an immensely beautiful tribute this project really is. I'm sorry for everyone's loss, and to Jimmy - that was a beautiful letter to Kate in the secret area.

 

Rest in peace Kate.

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Rachael

  • 5
   3 of 3 members found this review helpful 3 / 3 members

I played this - it's obvious there is a lot of time and energy and investment into this. I cried while playing it, even not knowing Kate as well as I wish I did.

 

It's a tragic thing what happened to Kate and it shouldn't have happened. It's a beautiful tribute to her and I am sure she would be happy about it were she still around.

 

<3

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Hellser

  • 5
   1 of 1 member found this review helpful 1 / 1 member

A wonderful tribute to an equally wonderful person.

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EmotionalFelineinaMadstate

  • 5
   1 of 1 member found this review helpful 1 / 1 member

A great mapset, bright colors are one of my favorite things in maps.

May Kate rest in peace.

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Xaser

  • 5
   1 of 1 member found this review helpful 1 / 1 member

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jwilliams051197

  • 5
   0 of 1 member found this review helpful 0 / 1 member

Very good wad! Make more wads like this!

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  • File Reviews

    • By Zalewa · Posted
      I believe this pack sets a new standard for this series - this is the best one with all maps pulling through. Maybe I wasn't fond of the endless "Living End" tributes, but the maps are nicely twisted to not feel like a repetition of the old map.   Some maps can be lengthy, but the entire pack shouldn't take an hour to beat. Difficulty is moderate.
    • By trrobin · Posted
      Excellent re-imagining of Doom II's last episode. Some levels are noticeably close to their originals but with so much more detail and depth to them. I thought the gameplay was really good too. Amazing all around.
    • By xvertigox · Posted
      The map description states that Haruko tried to express his depressive feelings through the texturing and that came through. The dim lighting and midi went a long way in helping it to sell the depressive feeling.   The geometry was solid with some particularly nice detailing here and there but the actual layout was really good. The central hub worked well with keeping you on track.   The monster placement was on point and led to interesting fights - particularly the ones involving archviles. I really found the difficulty to be just about perfect on UV.   The crescendo at the end worked very well where it was tough but understandable and beatable. At first it's a chaotic mess of monsters, archviles and an Icon of Sin but as you work your way through the madness it starts to make sense.   It takes care and attention to try to express something as abstract as an emotion (other than rage) through Doom wads and I think Greymood did that with the gameplay to back it up. I'd be interested to hear from Haruko if any particular set-piece or element was representative of anything.
    • By dmg_64 · Posted
      Great re-imagination of Doom 2, the levels look and play good with each having they're own theme and / or different progression style, keeping things fresh, definitely recommended.
    • By silentzorah · Posted
      This is okay.  Some unused beta content, lotta console content.  I can appreciate the increased difficulty, but some of the texture and music choices early-on kinda put me off.  Didn't much care for E5M4.   It's not terrible, but it isn't hard to see why the beta maps were scrapped from the final version of the game.  Give it a try, if you're feeling bold.