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Sharp Things

   (5 reviews)

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About This File

Single map for Ultimate Doom.

Created for the first Battle of the Bits Doom compo. In this spectacular adventure, you must wage a one-man war against a thorn bush in your backyard that happens to accidentally contain a portal to spiky hell. Time to break out the metaphorical weed whacker!


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Spectre01

  

Fun map with some great atmosphere and Plasma-oriented Doom 1 gameplay. 4/5

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NuMetalManiak

  

we need more good Ultimate Doom wads. this was nice, plasma gun combat at first, when it opens up, it's chaotically good. the three keys weren't that hard to figure out, although the puzzle for the red key stands out the most. some nice and sharp (yes) ideas overall.

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NaturalTvventy

  

Xaser mastery of the highest order, demonstrating his command of architecture, texturing, (sharp) angles, lighting, and mood.

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Nems

  

I'm usually a fan of Xaser's stuff but this isn't one of them. Maneuverability is my biggest complaint with this map. I don't think strafe running should be mandatory to reach anything (admittedly I'm an average player; when strafe running is mandatory for anything I just cheat and jump, like I did with getting to the red skull key). Getting to the exit was also an exercise in frustration and I just jumped my way from platform to platform to get to it after several tries at strafe running.

 

For other people, this is easily a solid 4-star or even 5-star map. For me though, it's a 3-star map.

 

Xaser is still a cool dude though. <3

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Zalewa

  

I like the constant action, the rough visual design with flesh theme, the eerily atmospheric music, the independent key sections. I didn't like this trypophobia texture crap.

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  • File Reviews

    • By P41R47 · Posted
      I really dig it! Its feel like a Ultimate Doom take of TNT, but its not at that level either.
      Its a great adventure mapset, leaning more to the  atmospheric and realistic architecture.
      First and second episodes are amazing. Introducing the new enemies as the maps unfold. But midway around episode three it start to lose steam, with a serie of really short maps and then maps really similar to the originals, this is not bad at all, just feels a little uninspireds. Fourth episode on the other hand, feels extremely rushed, with a lot of monotexturing and undetailed areas. Its not bad, but coming as the ending episode it could be much better, specially with the degree of detailing the author showed on the precious episodes.

      All the episodes offers a good challenge, even on Hurt Me Plenty, but don't expect anything near the difficulty of NEIS.   All in all, being one of the few complete Ultimate Doom megawads, its pretty good and i liked the new enemies sprites and the music used, almost all the time.
    • By chlef · Posted
      No, this is not good by any stretch. First 25 levels feel like they are all the same - colorless, flat, dull and bland. Next 3 look like deathmatch arenas with a handful of monsters. Again, all pretty much the same. The last two are pitch black mazes - oh what fun. As for the secret levels - I abandoned both. Map31 is a maze alternating between pitch darkness and flashing primary colours and map 32 is simply an incomprehensible mess. Possibly acceptable if you just want to kill some time with mindless point and shoot, but not what I would call an enjoyable Doom experience. At least it avoids degenerating into slaughter.
    • By aargh · Posted
      Pros: Straightforward, lot of action, no button madness. Plays smooth. Classic Doom feeling.
      Cons: Lots of invisible lines blocking monsters. Lots of hitscanners and not enough health packs.
    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
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