all aboard the mega magilla gorilla flotilla

   (2 reviews)

Author

Xaser Acheron

About This File

Single map for Doom 2.

In this episode of DOULM 2: ELECTRIC DOOMALOO, Our Hero The Goddamn Doomguy accidentally books a cruise to THE UNDERWORLD instead of Fiji and gets caught up in a massive naval battle with the satans or some shit. And then he said "fuck it" and sank all the ships with his special mind powers which he then lost due to some plot device or another.

Now DAMNGUY is trapped and has to escape by hopping from thing to thing while trying not to drown in the toxic totally-not-nukage ocean water. Cue the Emmy nominations for this exceptional narrative performance.

I made this after binging too much Dark Souls, so expect to have to die a lot before finding a path that works for you. With apologies to FDA-ers. Maybe.

Credits

Battle of the Bits for the Doom II compo, for which this was originally submitted to:

http://battleofthebits.org/arena/Battle/2130/BattleInfo/

Demon of the Well for testing n' feedback

Someone somewhere for the green sky. Lemme know if it's you so I can add you to the creds list for real.

Dark Souls for inspiration and for being a satan.

Base

Chicken Scratch.

Build Time

A few days in pratice; about a year gap in between mapping though

Editors Used

Doom Builder 2


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Nems

  • 5
  

there's no gorillas 0/5 would not recommend

 

In all seriousness though, this is a damn good level that's hella tough. The environment is trying just as hard to kill you as the monsters are. Between quickly wading through toxic goop and damaging blood, you have a variety of monsters sniping at you from all positions, making you either rush from location to location or (like I did) take out a few of the snipers with careful shots (and savescumming like the nub I am) before moving to the next location. Even when you go to the next platform you'll have to content with some up close and personal fights that threaten to push you back into the goop below.

 

I really liked this. <3

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Zalewa

  • 4
  

The map is built around hostile environment (and it's really hostile). And I don't mean the omnipresent nukage, but how the level is built to allow monsters to sneakily hammer you. There's a feeling of constant threat but it's not dependant on the randomizer at all. I also like the barren visuals. They're ugly-hot.

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  • File Reviews

    • By lupinx-Kassman · Posted
      An old partial conversion that uses dehacked for some nifty effects. You can leave shotgunners in a sorta slumped state, watch a building get demolished, and use a mancubus's arm as a weapon among other things. Goof++; Tickles my soft spot.
    • By Meril · Posted
      Some missing textures, weird maze. Not sure if author tried to make multilevel illusion or not but anyway he screw up. 2.5/5*
    • By Meril · Posted
      Map is made correct, but short, bland, plain, nothing more than some rooms filled with monsters opened one after another.
    • By Meril · Posted
      Impressive features for 95 wad, but it is made by good engineer but no artist. Ladders, map with indicators which switch left to find, great concepts. But ladders are glitchy (in GZDoom) player and monsters sometimes getting stuck in floor. It's a shame that gameplay is bad. Starts in the room filled with mostly hitscanners (infighting gets almost 40 of them), vaults filled with ammo. Visuals: 2/5 Gameplay: 2/5 Cool stuffs: 4/5
    • By Walter confetti · Posted
      Funny short map, I remember to have played already this map quite long time but I don't remember where... Anyway I like the new music.