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all aboard the mega magilla gorilla flotilla

   (2 reviews)

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About This File

Single map for Doom 2.

In this episode of DOULM 2: ELECTRIC DOOMALOO, Our Hero The Goddamn Doomguy accidentally books a cruise to THE UNDERWORLD instead of Fiji and gets caught up in a massive naval battle with the satans or some shit. And then he said "fuck it" and sank all the ships with his special mind powers which he then lost due to some plot device or another.

Now DAMNGUY is trapped and has to escape by hopping from thing to thing while trying not to drown in the toxic totally-not-nukage ocean water. Cue the Emmy nominations for this exceptional narrative performance.

I made this after binging too much Dark Souls, so expect to have to die a lot before finding a path that works for you. With apologies to FDA-ers. Maybe.


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Nems

  

there's no gorillas 0/5 would not recommend

 

In all seriousness though, this is a damn good level that's hella tough. The environment is trying just as hard to kill you as the monsters are. Between quickly wading through toxic goop and damaging blood, you have a variety of monsters sniping at you from all positions, making you either rush from location to location or (like I did) take out a few of the snipers with careful shots (and savescumming like the nub I am) before moving to the next location. Even when you go to the next platform you'll have to content with some up close and personal fights that threaten to push you back into the goop below.

 

I really liked this. <3

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Zalewa

  

The map is built around hostile environment (and it's really hostile). And I don't mean the omnipresent nukage, but how the level is built to allow monsters to sneakily hammer you. There's a feeling of constant threat but it's not dependant on the randomizer at all. I also like the barren visuals. They're ugly-hot.

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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