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all aboard the mega magilla gorilla flotilla

   (2 reviews)

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About This File

Single map for Doom 2.

In this episode of DOULM 2: ELECTRIC DOOMALOO, Our Hero The Goddamn Doomguy accidentally books a cruise to THE UNDERWORLD instead of Fiji and gets caught up in a massive naval battle with the satans or some shit. And then he said "fuck it" and sank all the ships with his special mind powers which he then lost due to some plot device or another.

Now DAMNGUY is trapped and has to escape by hopping from thing to thing while trying not to drown in the toxic totally-not-nukage ocean water. Cue the Emmy nominations for this exceptional narrative performance.

I made this after binging too much Dark Souls, so expect to have to die a lot before finding a path that works for you. With apologies to FDA-ers. Maybe.


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Nems

  

there's no gorillas 0/5 would not recommend

 

In all seriousness though, this is a damn good level that's hella tough. The environment is trying just as hard to kill you as the monsters are. Between quickly wading through toxic goop and damaging blood, you have a variety of monsters sniping at you from all positions, making you either rush from location to location or (like I did) take out a few of the snipers with careful shots (and savescumming like the nub I am) before moving to the next location. Even when you go to the next platform you'll have to content with some up close and personal fights that threaten to push you back into the goop below.

 

I really liked this. <3

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Zalewa

  

The map is built around hostile environment (and it's really hostile). And I don't mean the omnipresent nukage, but how the level is built to allow monsters to sneakily hammer you. There's a feeling of constant threat but it's not dependant on the randomizer at all. I also like the barren visuals. They're ugly-hot.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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