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Necrodoom

   (1 review)

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About This File

Gameplay modification for Doom(2).

You're the pilot of the experimental AS-66K Necrosuit, an assault exoskeleton developed for heavy- duty military operations. Asskicking and name-taking are your daily duties, so when the Union Aerospace Corporation wisely decides to open a gateway to Hell one fateful day, you decide to do what you do best: suit up and kick some demon ass!

The mod serves as a 'conversion' of sorts of the arsenal from Raven Software's obscure car-combat shooter "Necrodome," featuring a stylish set of suit-mounted guns loosely inspired by their Necrodome counterparts. Melt the competition with laser cannons, heat-seeking missiles, twin chainguns, and rocket scatter pods. Kablooey!

See the "Gameplay Notes" section below for a breakdown of the mod's more subtle features, like entering/exiting the Necrosuit and inventory basics.


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Nems

  

I can name three available stompy mech suit mods off the top of my head. Of those three, not only is NecroDoom one of them but the cream of the crop. It's polished and done, for one. Two, the weapons are satisfying to use (but that's been a staple of just about every Xaser gameplay mod I've tried out). Three, it strikes a balance between being fair while also making you feel like a total badass piloting a stompy mech suit blowing up demons. Four, you can even get out of your stompy mech suit and detonate it if you so desire. But don't worry! If you go back to the start spawn of the level you're on there's a shiny new mech waiting for you so you can resume your murderous shooty-bang rampage.

 

If you don't feel like blowing up demons, give D'Sparil's and Korax's minions a beatdown. Yep! You can use NecroDoom in Heretic and Hexen! It also works in Strife for the three people who play that game!

 

If you like gameplay mods like I do, this is a must-have for your download library. <3

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  • File Reviews

    • By Agent6 · Posted
      And after a couple of agonizing hours, lots of deaths, and anger the sequel to Stardate 20x6 is finished, at last, also on HMP.   Starting with an introduction to the wad just like I did with all the others, Stardate 20x7 is a challenging wad with the color purple at the center which sets the overall tone, mood and atmosphere. It features a new menu background, a few new sounds for some weapons, some new enemies, new textures, and a new soundtrack.   The majority of the levels in the wad are very challenging, which is also its main problem. The kinds of challenges you face when playing the wad are neither fun nor enjoyable most of the time. The first levels, or rather, half of them, have cruel enemy placements and traps that force you to take damage at best, or die all the other time. Worse yet, there's a lot of resource starvation in these levels which offer you only the minimum for survival, you rarely, if at all find yourself with a higher percentage of health/armor and ammo when proceeding to the next levels. You will also resort to the Berserk and nothing more on quite a few occasions thanks to this, often against tough enemies. Thus, the gameplay in the sequel is radically different from that of 20x6 which provided both fun and challenging gameplay, whereas the sequel lacks the fun element most of the time and wants to keep you on the edge of your patience. In fact, it can be said the only thing the two have in common is the theme, and nothing else.   The new enemy introduced is a purple, flying Baron who attacks the player with fire and lots of homing rockets. He is only seen once during normal play near the exit of a level, his attacks being very difficult to dodge, and seems to have around the same health the standard Barons has. He could've been used in more instances than only one, but I imagine an efficient and interesting usage of the enemy would be no easy task considering how deadly he is.   The difficulty curve is basically nonexistent, or, if there actually is one, it works backwards. It starts very difficult and only after finishing the first 4 levels it becomes more tolerable when the style changes a bit and the resource starvation ends, along with less cruel encounters. Finally, some fun can be experienced. Similar to its predecessor the final levels are more slaughter oriented with the final map being slaughter with almost 1800 enemies. Another problem is that the first few levels are also difficult to navigate, They feature some interesting puzzles but it's also extremely easy to get lost and spend quite some time figuring out what you're supposed to do or get back on track without circling the areas you've already been through a number of times. While most of the levels are architecturally beautiful, there isn't anything that really stands out or catches your attention like the predecessor did with some sights when you found yourself outside.   There isn't much else to add this time, so to sum things up if you're familiar with HR2 the first levels are similar in terms of difficulty and gameplay style, from my POV anyway, minus the mediocre, boxy design. I would honestly not recommend 20x7 to anyone. It's without a doubt targeted at veterans or very skilled players in general, but frankly, I genuinely doubt even they would have much fun playing this, or not the first few levels anyway. Even HMP which is the recommended difficulty is ludicrous. I've seen some videos of the first few levels on UV and I... don't even know what to say, I can't understand how would anyone have any fun playing them. I would recommend the levels from MAP05 onward and pretend the previous maps don't exist. If you expect the sequel to use the same formula seen in 20x6 but improved with something new brought to the table you're going to be very disappointed, so unless you want to experience the duology and not just stop after completing 20x6 I can't find any good reason for why you should play this. My thoughts on 20x7 are negative, it barely gets 3/5 stars from me purely for being interesting, good looking, with some good puzzles and solid second half.
    • By NuMetalManiak · Posted
      Datacore is one of those mappers you can rely on to create a short, decently playing, all-in-all fun map. the map like all his other work never overstays its welcome, and provides a thematic consistency that you can clearly see in the color scheme. if you like blue, this is a nice, fun quickie. when you want to take a break from hardcore slaughtering or anything else for something short, simple, to the point, and to the focal point, this is the wad to do so.
    • By Classicgamer6 · Posted
      May not be the prettiest level but it is pretty fun to play. The level is hard on higher difficulties but is fair the whole way through.
    • By DeadAstronaut · Posted
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    • By Liberation · Posted
      Lovely looking level with some great features. The weather alone is awesome! Very playable, no cheap traps or anything like that, just solid gameplay. Also had the noise from the "Shadows" from Babylon 5 coming from the strange skull trees. Solid all-rounder.
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