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Necrodoom

   (1 review)

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About This File

Gameplay modification for Doom(2).

You're the pilot of the experimental AS-66K Necrosuit, an assault exoskeleton developed for heavy- duty military operations. Asskicking and name-taking are your daily duties, so when the Union Aerospace Corporation wisely decides to open a gateway to Hell one fateful day, you decide to do what you do best: suit up and kick some demon ass!

The mod serves as a 'conversion' of sorts of the arsenal from Raven Software's obscure car-combat shooter "Necrodome," featuring a stylish set of suit-mounted guns loosely inspired by their Necrodome counterparts. Melt the competition with laser cannons, heat-seeking missiles, twin chainguns, and rocket scatter pods. Kablooey!

See the "Gameplay Notes" section below for a breakdown of the mod's more subtle features, like entering/exiting the Necrosuit and inventory basics.


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Nems

  

I can name three available stompy mech suit mods off the top of my head. Of those three, not only is NecroDoom one of them but the cream of the crop. It's polished and done, for one. Two, the weapons are satisfying to use (but that's been a staple of just about every Xaser gameplay mod I've tried out). Three, it strikes a balance between being fair while also making you feel like a total badass piloting a stompy mech suit blowing up demons. Four, you can even get out of your stompy mech suit and detonate it if you so desire. But don't worry! If you go back to the start spawn of the level you're on there's a shiny new mech waiting for you so you can resume your murderous shooty-bang rampage.

 

If you don't feel like blowing up demons, give D'Sparil's and Korax's minions a beatdown. Yep! You can use NecroDoom in Heretic and Hexen! It also works in Strife for the three people who play that game!

 

If you like gameplay mods like I do, this is a must-have for your download library. <3

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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