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Abyssal Speedmapping Sessions: Session 32

   (3 reviews)
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About This File

7 maps made during the thirty-second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 4 themes to choose from:

- Instantly raising and lowering floors - Donut special - Rocket launcher-centric gameplay - Offensively Christmassy


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Dedalus 80

·

  

The maps would be not too bad but they require a little more work to be enjoyable.

At the moment, nothing special.

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DukeWooze

  

I usually don't like these styles of maps, but they weren't bad. Kind of entertaining actually. If you like rocket launcher challenges this is the wad for you.

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Zalewa

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Mind-numbing slaughterrape with horrible INTERPIC, although level visuals are actually decent. And the last map was actually already in the other memorial WAD.

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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