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Abyssal Speedmapping Sessions: Session 32

   (3 reviews)
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About This File

7 maps made during the thirty-second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 4 themes to choose from:

- Instantly raising and lowering floors - Donut special - Rocket launcher-centric gameplay - Offensively Christmassy


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Dedalus 80

·

  

The maps would be not too bad but they require a little more work to be enjoyable.

At the moment, nothing special.

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DukeWooze

  

I usually don't like these styles of maps, but they weren't bad. Kind of entertaining actually. If you like rocket launcher challenges this is the wad for you.

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Zalewa

·

  

Mind-numbing slaughterrape with horrible INTERPIC, although level visuals are actually decent. And the last map was actually already in the other memorial WAD.

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  • File Reviews

    • By Rimantas · Posted
      Better play Wolfenstein 3D with keyboard only, thousand times in a row.
    • By Doomkid · Posted
      Why the hell have I not been using this. Incredible, 5 stars.
    • By wolfmcbeard · Posted
      It was difficult for me, but I enjoyed it, a few more ammo pick ups and maybe some health too, but other than that it's a good level.
    • By wolfmcbeard · Posted
      I should've heeded the warnings from the other reviews...
    • By Gato606 · Posted
      Horrible and unenjoyable, it's what I can say about this megawad.  Does it really need to be archviles and cyberdemons in every corner and tight corridors, ambushing with nowhere to go?  Yes, textures are very monotonous, and you got corridor after corridor with same floor/ceiling height.  It's extremely annoying to hunt for that switch that will let you continue, and, surprise!  They're hidden inside the walls without being secrets and no hints where to look for, even with ALLMAP cheat you get lost very easily
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